[IAWA] "Don't Get All Buddhist On Me" - Drinking the Wine and Making Story Now!

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Willem:
Thanks timeless - I checked the relationship map link again and it still works for me. Maybe you could try it again?

I too think this explores some of the most important possibilities of indie and story-games, this bringing in of totally new people who'd never try this form of collaborative story-making otherwise. Really, really exciting.

It has pushed me to continue on even when things get sketchy, as for these kinds of folks nothing seems obvious. Not the rolling of dice, not numbers on a character sheet (not the character sheet itself). They all experience it as totally new and needing someone to explain it all. Yikes.

I have however evolved a method where I no longer explain things up front, I just explain enough to get the game started, and then as we go along we learn the relevant rule for the situation at hand. It has started working pretty well, but it requires I myself know the game.

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