[IAWA] Setting up fortifications
Ry:
Say that 2 of the players are soldiers who have sworn to hold a particular pass; each one has an advantage of 'My men are at my side' reflecting the rest of the troops.
Another player is an enemy general, who is has the PStr 'Terrifying Leader' and there's an NPC commander trying to undermine him.
Now, say we've got a pretty nice map of the pass as a visual aid. The soldiers have a few scenes with a shaman from the mountains who doesn't want blood spilt here, but is rebuffed. In the course of that time the soldiers have clearly been setting up defenses and they do a good job at describing why they will have a terrain advantage when the enemy army arrives.
When the enemy army arrives, how do I make that preparation stuff relevant? Does it have to be irrelevant?
lumpley:
Make it a particular strength! Why not?
-Vincent
Ry:
Wouldn't we have to switch chapters first?
Also, can you bring in more than 1 particular strength in a conflict? In this case the 'My men are at my side' and 'We built awesome defensive fortifications' are both relevant. Can 1 replace a stat?
Valvorik:
Purely "gaming system", if you can only have one PS adding dice in a conflict (as Vincent has said), then it makes some sense not to add new PS's that overlap in the stats they are used with or the situations they apply in.
So, increase the strength of a PS or add a PS good in different situations or with different stat dice (e.g., My Men at My Side doesn't help acting solo, for example, so add a PS for such actions, or affecting different stat dice). A player of a war-sorceress in a game I was in had one PS for sorceries good in battles and another PS for mucking about with people's minds in more social situations.
So make the preparations something good for using with different dice, if My Men are for "With Violence", then instead of fortifications make it secret pathways and tunnels they have created/found that are good with "Covertly".
Rob
lumpley:
Ryan: You don't have to wait for next chapter. You can create new particular strengths whenever. They're super-easy to create, on purpose.
Always, follow the logic of the particular strength in the fiction, applying the particular strength rules accordingly.
Except, roll only one particular strength's die in any given action sequence (your choice which). Bring both or any particular strengths into play in the fiction, as you like. The reason for this is, each additional die you roll reduces the value of the advantage die.
I like Rob's "make them good for different stats" suggestion quite a lot.
-Vincent
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