[IAWA] Setting up fortifications
lumpley:
Now look, one more thing. The game text communicates what I consider to be crucial about how particular strengths work, and it's silent about most of what I consider to be unimportant about how particular strengths work. If the rules are silent on some point, presume that they'll comfortably accomodate you however you approach that point.
If you interpret them as super-strict (for example, the only time the rules mention creating new particular strengths is during chapter setup, so if you daren't create one midchapter), that's fine with me. You aren't playing wrong. They'll work great under those conditions, same as they'll work great if you interpret them as tools to use whenever and however you see fit.
-Vincent
DainXB:
Vincent; I'm going to re-state what I think you just said, to see if I actually get the concept:
Players or the GM can create particular strengths whenever they seem necessary, in the same way that the GM can stat up NPCs on the fly, when they seem necessary. A character can use a particular strength whenever the fiction makes it so (but only one particular strength die can be rolled by any one character in any one conflict), but a character can only write a particular strength on his sheet at the top of a chapter. Particular strengths, especially unique ones that are defined as 'items', can be passed around during a chapter, but do not get written on various character sheets during a chapter. You can negotiate for the loser of a conflict to mark a particular strength off his sheet, but you cannot negotiate for the winner to write one on his sheet.
Now, for some examples:
Ryan's troops build 'Massive Fortifications in Breakspine Pass', which are significance 1, are a d8, unique, usable with Directly (or Self-Protection for NPCs). No one currently has this particular strength on their character sheet, but whoever is defending Breakspine Pass in the fiction can use that die if they want it. At the top of a subsequent chapter, someone could write it on their character sheet if they want to. Even a new NPC might wind up with it on his sheet -- the newly-appointed commander of the defending army, perhaps.
My character, Balashi, who has a magic sword called 'Bloodletter', (sig 1, d8, unique, usable with Violence (or Action for NPCs)) is unwilling to assault the pass, but is willing to lend 'Bloodletter' to your character, Azan (in the treacherous hopes that you will lead the charge, and die sloppy :) ). Azan can use the sword while he has it (and Balashi can't) -- but upon Balashi's next chapter appearance, it's still on Balashi's sheet, and upon Azan's next chapter appearance, it's not on his. (This could also happen if Azan beat Balashi in a conflict, and we negotiated that he took the sword, but not that I marked it off Balashi's character sheet.)
In a later chapter, the oracle spits out the one about the 'warlord's head in a carved cask'. We generate characters, and 'the owner of the head' is of course on the list -- but for whatever reason, no one picks that character as a PC or NPC. We decide that it's the head of Azan, who did in fact die sloppy. The head is around in the fiction, so if it comes up, someone could stat up the head -- maybe as a talking oracular device that gives advice in battle (sig 1, d8, unique, usable for Myself (or Self-Protection for NPCs). No one has the head on his or her sheet, but anyone who acquires it in the fiction can use it. Balashi ends the chapter with the head in his possession, and in his next chapter appearance, I decide to write it on his sheet as a (semi)permanent improvement.
Are all of these examples kosher?
--
DainXB
lumpley:
Well, those are the old "when it's written on your sheet vs when you just happen to have it" rules, which aren't in the book. "Follow the internal logic of each individual particular strength" replaces them. If you and your group thinks that your examples follow the individual particular strengths' internal logic, they're kosher. Otherwise, they aren't. They seem fine to me, but you can't be checking with me every time you make a particular strength.
-Vincent
Valvorik:
As GM controlling NPC's or as other PC's I would also be looking at "picking up any loose PS" for use as being precisely one of those "oh no you don't" events that is disputed and leads to conflict. No gain without pain or at least risk of it. Despite there only being one PS to use at a time, having the flexibility of another tactic etc. seems an advantage.
Rob
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