[IAWA} Character Recurrence

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Brand_Robins:
I've played Wicked one on one with Mo, with a kind of distributed GMing model thing. We do the oracles and such as normal, and then pick PCs (one or two each -- she usually takes two, I usually take one), then make up NPCs together, and then kinda go through doing best interests all in a flurry. (Sometimes we do best interests, then chose PCs based on who is the midst of the most shit.) We then take turns framing scenes, with the rule being that scenes have to be based around a PC, (so the three to four characters we chose as PCs always are focus characters) and go more or less as normal.

It works well, but isn't really quite the same game as when you play with a group. I think its just best done to accept it as what it is though, which is very fun, rather than trying to shoehorn it into being like the game you get when you play with a group.

WildElf:
Quote from: Garth on March 14, 2008, 01:37:18 PM

8.  What's the minimum number of players to make this game fly?  I'd imagine two would be pretty flat, but see 'group scheduling problems' above.


I've done it with two, plus me. It worked well. They were pretty much allied, even though they started slightly cross purposes. I made 6 NPCs, but only needed 3. It was meaty and fun. The two players are very good at contributing and being clever and throwing new stuff in.  Three and four turn the heat up quite a bit, but if you have scheduling problems, go ahead and give two a shot. If it doesn't work, oh well, now you know.

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