[Dogs] I will brook no Dissent.
lachek:
Fuck you both. Your chit-chat here made me watch this movie, by myself in the middle of the night, since my better half can't get within 10 feet of movies where children get hurt. And I wept. I cried like a little baby, loudly, with tears running down my cheeks.
And the most powerful moment was after the film, when I realized (SPOILER ALERT):
that Patrick lays judgment on one child abuser by shooting him dead like a helpless dog, and on another by giving her child back to her.
Yeah. A grown man, weeping like a baby. Nice. Good work.
So, the ever-present question - to make this into a Dogs town, how would you do it without replicating the ever-twisting plot and turning it into an investigation game? It seems to me that the opportunity for making important choices are lessened if players have complete information every step of the way. In the movie, it seems to me that the final (and fully informed) choice is powerful because of all the judgment the same characters have carried out given imperfect information earlier on. How much investigation-play is acceptable? What would be your approach to a Gone, Baby, Gone Dogs town - key characters, sins, demons?
GreatWolf:
Quote from: lachek on March 28, 2008, 10:34:36 PM
Yeah. A grown man, weeping like a baby. Nice. Good work.
Ah. Nothing like a pleasant start to the day. *grin*
Glad that you found the movie to have been worthwhile. I won't say "enjoyed", because that doesn't seem like the right word.
Quote
So, the ever-present question - to make this into a Dogs town, how would you do it without replicating the ever-twisting plot and turning it into an investigation game? It seems to me that the opportunity for making important choices are lessened if players have complete information every step of the way. In the movie, it seems to me that the final (and fully informed) choice is powerful because of all the judgment the same characters have carried out given imperfect information earlier on. How much investigation-play is acceptable? What would be your approach to a Gone, Baby, Gone Dogs town - key characters, sins, demons?
See, in my opinion, it wouldn't be one town. It would be two, possibly more. Consider Patrick's shooting of the first molester. That's the end of one town. The GM then puts pressure on that decision through the other "town", and Patrick changes his mind.
This is why Vincent says that DitV play is most powerful over time.
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