[In A Wicked Age...] Social Conflict Subtlety
lumpley:
I endorse Brand's answer.
I didn't answer before because I'd been talking about it at the time in another thread, and Jesse clearly found that other thread. Probably this one: [IaWA] Concrete actions questions. Mike, let me know if that doesn't answer your concern.
-Vincent
jburneko:
I had a chance to play In A Wicked Age... this weekend and I think we had a scene that was very illustrative of this point. As the GM one of my NPCs was a guardian spirit bound to a PC. Another PC was a demon god of blood and vengeance. So, the demon god comes to the spirit guardian and is bargaining about getting the spirit guardian to betray his ward. I had really gotten into my head that, that was cosmically impossible. That had the spirit guardian WANTED to betray his ward the ritual binding him wouldn't allow it.
So the player playing the demon god kept putting things on the table and I pretty much kept rejecting them based on, "Sorry, magical binding forbids it." Want to be free? Sure, but it's not my call? Turn on your master! Sorry, can't. Turn on your master, if we can break your binding? Sure, but that isn't likely to happen. Swear on the Spirit Oath that if we break your binding you'll turn on your master? Would if I could, but can't, sorry. That kind of stuff. No dice.
Then the player of the demon god said this, "If you can't swear an oath how about you give me all the memories of your last lover to hold until our bargain is complete."
And right there I was backed into a mental wall. This wasn't just a bargain anymore. This was a power play (concrete action) that would put the spirit guardian at a serious disadvantage (harm) if he agreed. I honestly did not know how to respond. I NEEDED the dice to make the call for me. We rolled, I lost. I didn't push into a second round and just accepted the consequences and the demon god drank the spirit's memories down in a wine glass. It was awesome.
Jesse
Mike Holmes:
I liked Brand's answer, so I am very content with that reply. :-)
The reference thread helps a ton, too.
Thanks,
Mike
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