[Sorcerer] Quickie Rules Question

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jburneko:
This is something that I've been meaning to ask about and keep forgetting.

Let's say Alice and Bob are fighting each other.

Alice goes first and Bob doesn't abort and defends with just one die and fails.  After calculating penalties Lasting Penalites < Bob's Stamina but Temporary + Lasting > Bob's Stamina.  What EXACTLY happens to Bob's next action?  Assume for now that Bob is not a Sorcerer and the fancy Will trick doesn't apply.  I see two options.

a) Bob loses his action, he is "stunned".

b) Bob's action is simply that heavily penalized in the form of Alice taking on all the penalties as bonuses on her defense (since Bob's roll is still standing).

I've been inconsistent when I play Sorcerer and flip back and forth between these two.

Jesse

Per Fischer:
I've never had that happen in play, I think, but here's what I would do: Give Bob 1 die for his action and the difference to his actual damage as bonus die for Alice. Hey, he could still make it, though his odds are pretty bad.

Ron Edwards:
Hello,

Here's the intention of the rules, as implied by the damage table. The harsher effects override the stated actions. In other words, under that kind of damage, Bob's attack is negated as Bob sees stars and loses all dignity. It's actually not any different, in the short term, from if he'd been somehow vaporized on the spot - if that happens, and his action was to shoot Alice (or whomever), then the attempted shot simply never happens.

I'd like to emphasize, however, that the Lasting Damage by itself is not an important variable in the situation you're talking about. The variable of interest is total penalties, regardless of type. And as you know, that value will quickly change, which makes the accounting for the next round pretty important. Those paper clips come in really handy once everyone understands them and is using them.

Anyway, as you can see, this is an unforgiving mechanical effect, and really puts that sorcerer Will trick into the spotlight as something special. There are some non-textual ways to tweak it, I suppose. For instance, if the actions stated seem as if they might be carried off even if the person is totally incapacitated for the moment, then Per's solution isn't totally out of the question. That's not a textual option, however - it's a conceivable tweak that doesn't violate the game particularly. I play it by the book, myself.

Best, Ron

jburneko:
Okay, got it.

And just for completeness say Bob is a Sorcerer and wants to use the Will option.  The already rolled for action, is gone right?  I just do the Will vs Dice of Stamina roll and if I succeed then I roll the action fresh with however many Stamina Dice I was trying for.  All bonus dice or roll over dice I may have had on my original roll are gone.  Correct?

Jesse

Ron Edwards:
Correct!

Best, Ron

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