[DitV] On seppuku and saving throws vs. area effects

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lumpley:
Ward: There's an interesting option you can play, but it depends on your GM-group relationship. It's clearly within the spirit of the rules (which is why I'm telling it at all) but if your players rely on their own existing procedural understanding of the rules for group trust, it won't fly. Probably the best way to bring it to your group is to wait for an occasion when a player would benefit from it and suggest it then, and adopt it as a GM practice only after you've established it solidly as a player practice.

Here it is: when someone wants to raise and affect everyone, but can't come up with a single raise that would affect everyone, let them raise against everyone individually in turn, but using the same two dice.

Mitch: [pushing forward two dice] I cut my own throat! I'm raising against both of you.
Vincent: [blocking] I knock the knife out of your hand.
Mitch: Oh. Uh. I throw myself out the window and land on my head! [his dice stand]
Meg: [reversing the blow] Well out you go, but now you're lying in the mud dazed, not dead.

What's happening here is that Mitch's real raise is "I kill myself," and he's adding details in the form of individual actions. Each of us seeing an individual action constitutes all of us seeing the overall raise.

-Vincent

jburneko:
Quote from: lumpley on April 10, 2008, 06:20:08 AM

Here it is: when someone wants to raise and affect everyone, but can't come up with a single raise that would affect everyone, let them raise against everyone individually in turn, but using the same two dice.


For reference I've done something like this with group conflicts.  Where I've raised with just two dice but narrated something different for each PC based on different actions within the opposing group.  There was a group of bandits who attacked the PCs.  With a single raise I narrated three different bandits attacking the three PCs in different ways.  My players didn't have a problem with it.

Jesse

lumpley:
Jesse: Right on. Me too.

-Vincent

Ward:
Vincent, Jesse: Thanks for the suggestions. I like the alternative very much, especially since being outnumbered already screws one over bigtime (which it probably should in a lot of situations, but maybe not all of them).

Filip: Sorry for hijacking your thread, although I think we stayed on topic and your question should be mostly answered as well.

In two weeks we'll have a character creation/initiation session with our group, I hope I can get them as riled for this game as I am right now. It is going to take a little work to get everyone on the same page as to characters, though. Some pretty odd ideas were floating around already, and I don't see some of them functioning as good Dogs at all. Let's hope they don't create too much of their character yet, away from the table. Time to search the forum, this is bound to be a common problem.

- Jonas

Filip Luszczyk:
Thanks for the clarification!

Looks like we did our last hostage situation right after all, even though I had some doubts back then. I knew about the multiple individual Raises with the same dice option, but somehow I always forget about it when I need it ;)

Jonas, never mind, I got my answers.

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