[DiTV ] All the Dogs do is murder!
dyreno:
All the Dogs do when we play is murder folks! The way the players see it, talking is something the Devil loves to do, and they don't want nothing to do with it. I might introduce the Steward, and if they don't behead/stone cold shoot/hang him it's only because they have been too busy beheading/stone cold shooting/hanging some other poor Faithful person!
I hear ya man. Every time i introduced a new character they jump at the chance to find a reason to kill them (or at least one of them). I introduce a steward in need with a town over run by sin. They blame the steward and want to kill him. The regional steward hands them a route and suggest they take along a homeless family (that one PC personally promised to take care of) so they can help locate them in a nice new town. They argue, complain, and disrespect him to no end and finally throw the family on a train all by themselves and say farewell. I introduce a nice friendly old man who is an ex-dog transporting freight and 3 sleeping dogs in a covered wagon. They threatened to kick his ass or kill him if he didn't get down off the wagon so they can check through the freight for a reason to kick his ass or kill him.
Needless to say about half way through, i threw up my hands and tossed my game notes aside. I think there's a huge gap between how i viewed the dogs and how a few of the group did. I saw them as warriors of the faith who go out and hold the faith together. Help the down trotted and protect the innocent. Battle evil demons, false prophets, and fiendish sorcerers using the power of god and the might of their heart.
They viewed as "Here's your gun and right of ultimate authority above everyone including the prophets and ancients. You can out right kill anyone ya want as long as you label it as religious righteousness. Now I'm gonna turn my back so y'all can fire off a couple of shots into the back of my head just for shits and giggles."
I am thinking about trying to run it again with a different group as well. It's a great system so i really don't want to just give up on it.
lumpley:
Rough!
Yeah, pretty much if they don't care about helping people, the game won't work.
(I split this out of its original topic just for housekeeping reasons, no big deal.)
-Vincent
JC:
how about having them judge their little brother, or their father, or their girlfriend?
just a thought
Ward:
Quote from: JC on April 12, 2008, 01:57:43 AM
how about having them judge their little brother, or their father, or their girlfriend?
just a thought
I totally agree with JC, if they take a certain moral stance, try to find out how far they will go. It sounds like your players might be a little out of control, but in general this idea (which is pretty central in the book, IMO) should help focus the game a little. Find out where your players (or their characters) do draw the line with regards to this violence. If they play this mean, you should definitely stoop to their level and pull out family, friends, utterly innocent young girls, whatever might freak them out, and put them in their way.
- Jonas
Eero Tuovinen:
Interestingly enough, I've had similar experiences with some Dust Devils groups. Must be something about the western milieu that brings on the psychosis.
Apart from really pulling out all the stops in putting out hard choices, my recipe is to show genuine shock and worry as a co-player of the game: I'm there to play with these human beings, and I want to understand why they make the choices they make. Discuss it with them and be clear with your signals of surprise and shock when they kill innocent (albeit fictional) people just like that. Often enough such players have picked up the social signals, which have then helped them to figure out the expected context of the game - usually the problem has been that their expectations for the game, weird as they were, had little to do with my expectations.
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