(Sorcerer) Cybernetic Hackers with a First-Time GM
Arturo G.:
Thanks for the link, Ron! It was also useful to me.
I find very interesting your comments about the urge to hide information to the players. I have got so many times in troubles due to it. I always thought I was too use to wait for special preconceived story moments to show the information pieces. But I'm sure it is not always the case. I have been talking about it with one friend who plays with me since long long time ago. He also says it is something that become more and more aggravated with time, when my adventures got more and more complex. Now, it is also pervading my play with story-games. But when Raquel said she has been playing mostly indie games I was amazed she was developing the same problem. Ron's explanation of the possible reason (losing control) is still resonating in my head.
To try to fight it, I have been working on reminding myself that I can trust my players, and that I really enjoy what they are doing with the stuff I throw to them. As soon as I manage to spill the beans once, it becomes easier as I got a kind of relief feeling. Perhaps because I also have the feeling that keeping that control I have also a responsibility to use it at the appropriate moments? I don't know.
As a general comment to Raquel, I think your Post-Game thoughts are really nice and focused. You pointed out a couple of interesting things. After years and years playing as a GM, doing the Mistaken job in Polaris was also teaching me a lot about how to create interested conflict on the fly. I think it taught me to pay more attention to the other players interests, and to the things they write on the character sheet. And in Sorcerer there is a lot of information to use in the character sheet.
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