[IaWA] Breaking Bad Habits

<< < (17/17)

Valamir:
We did that in a game at FMW as well.  My particular strength was a back of prize hunting dogs.  I got entangled with some nature witch (cuz I wanted to hunt on her nature preserve) and after kicking me around with her freakin' Unicorns, she took my dogs away so they could live in fun and frolic on the preserve.

What was really irritating is the narration wasn't that she STOLE the dogs...but that they went eagerly and willingly to her...traitors.

I think I was in half a dozen conflicts in that game...lost them all.  Never lost a single a die.  But narratively I got totally owned.

GreatWolf:
Quote from: Valamir on May 22, 2008, 07:58:22 AM

I think I was in half a dozen conflicts in that game...lost them all.  Never lost a single a die.  But narratively I got totally owned.


And yet, he ended up atop the Owe List. Which seemed only right. Of the various characters in that game, his was the only one that I would have been interested in seeing more about.

The others established fascinating bits of setting, though. Which only makes me more interested in playing this game in campaign mode for a while to see how it works out.

Noclue:
Quote from: Valamir on May 22, 2008, 07:58:22 AM

What was really irritating is the narration wasn't that she STOLE the dogs...but that they went eagerly and willingly to her...traitors.

I love that!

Navigation

[0] Message Index

[*] Previous page