[Poison'd] average booty...?
agony:
Just finished reading Poison'd and I'm in utter agony; the game is absolutely stellar and I don't even know if I will get to play in the foreseeable future.
Anyway, the point of this topic is concerning the following quote: "A single pirate's share of a single raided ship could amount to three, four hundred pieces of eight worth - six or eight thousand dollars american, now."
How much plunder do you typically award the crew for plundering another ship (and this would depend on mast likely, correct?)? Do you award the ship a total and let them spend/split it how they wish? Such as 4 to repairing the ship, 10 to the captain, and 3 to each of the 80 crew members? I imagine the reward would obviously be much more than 3.
I've never played before, obviously, but this question popped immediately into my head as I imagine plundering another ship would not be uncommon in play.
lumpley:
Pages 22-23 explain.
When the pirates cruise for a prize, the captain's player names a number 2-6. That's how fat a prize: it's how many dice the captain's player will roll if the pirates take the prize, for booty; it's also how many points the GM gets to spend defending the prize.
So say you hunt for and take a prize worth 4 dice' booty. You roll them: 1 3 6 6, for a total haul of 16.
The captain gets to divvy those 16 up among a) repairing & restocking the ship, b) the PCs (the NPC crew is handled abstractly, you don't have to award them booty as such), c) his own personal use, and d) the ship's savings. There's a list at the top of page 23.
Reread pages 22-23 and let me know if you have questions about any of the details.
-Vincent
agony:
So are all ships considered "prizes" in game terms?
When a ship appears on the horizon hunting them (Such as the Resolute) should I ask the players how big of a prize they want it to be? I understood prizes as being something the players bring into play. What I'm unsure of is how big of a prize a ship is the GM brings in to play?
lumpley:
Oh. Huh.
Well, if it really comes to it, the GM can reverse-engineer how many dice booty the Resolute would be worth, by comparing the facts of it to the list on page 22.
But I wouldn't. Warships probably wouldn't be carrying that much trade wealth, you know? What I'd do if they take the Resolute (or any warship) is let them keep it if they want, to replace the Dagger or in addition, or else to upgrade the Dagger's cannons and sails with its, or the like. Otherwise, they can sink it or let it drift.
-Vincent
GB Steve:
I understand this point but I did wonder about taking over other ships. The crew size details that you get from making up ships seem to indicate a minimum crew for each ship. Should this be taken into account if the opportunity to take over a new ship presents itself?
I think this turned up in our game but our pirates had a skeleton crew so I said they didn't have enough to crew two ships, so they sunk the one they'd defeated, it was in a bad way anyway.
You did mention in the notes that pirate ships have vastly more crew than merchants but we didn't worry about this. We were more concerned over the feel of the thing rather than fiddling with the details of how much anything is worth. So when a pirate robbed the Governer's daughter of her jewels, I called this 1 booty point (not that kind of booty!) and when they got a reward for selling out a shipmate I said they got 6 booty.
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