Importing Aspects and Fate Points from FATE into Sorcerer?

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Manveru:
Hi folks!  I know FATE/Sorcerer crossover discussions have come up before, but I'm specifically interested to hear any thoughts from more veteran Sorcerer players about importing FATE's Aspect/Fate Point concepts into Sorcerer.  At first glance, it would appear that one might use Sorcerer's Descriptors as Aspects, and then invoke/compel them using the Fate Point economy, without too much trouble or damage.  I can even see expanding the use of Descriptors to effectively work just as scene Aspects in FATE, as well.

Has anyone actually done this?  If you have, can you share any thoughts about how it worked, any snafu's or caveats to this hack?

Cheers!

lachek:
What would players spend the Fate points on? Bonus dice? Rerolls?
It seems to me Descriptors work to provide bonus dice already, without even having to expend a limited currency.

But I am not, as you say, a veteran Sorcerer player.

Manveru:
Quote from: lachek on April 23, 2008, 11:45:35 AM

What would players spend the Fate points on? Bonus dice? Rerolls?

You tell me!  ;^}

Actually, I'd personally take a look at using Sorcerer's existing currency first, so I'd lean toward bonus dice/victories/etc., without having actually done tried it out yet.

Quote

It seems to me Descriptors work to provide bonus dice already, without even having to expend a limited currency.

Well, they're described as WHY the character's score is what is it, and are certainly positioned to help guide role playing and suggest situations where bonus (or penalty) dice may be appropriate, and this is all up to the GM or play group.  As such, Sorcerer already has this conceptual base sort of covered as it were, but I'm just curious anyway.

Quote

But I am not, as you say, a veteran Sorcerer player.

I certainly didn't mean to imply that "only veteran Sorcerer player's need reply", I should simply rephrase that to "anyone who's thought about or tried this themselves", but I assumed more veteran players would be more likely to have run across this notion and/or tried it out themselves.

Thanks for the reply!

Cheers

Judd:
Hey Manveru,

I'm Judd.

I adore both FATE and Sorcerer.  I loves me some Aspects.  I loves me some Descriptors.  Oddly, I wouldn't put them together.  Could be that I'm just a zealot.

That said, Sorcerer is a pretty lean machine.  It is deceptive in that it looks simple in the book and just doesn't play that way.

If you want some FATE in your Sorcerer, I'd do one of two things:

1) I'd play Sorcerer straight up and forget this MADNESS!
-or-

2) I'd fiddle with FATE and make it somehow more Sorcerer-ish.

Sorcerer is absolutely made to be fiddled with but in pretty specific ways and I think tacking on Descriptors wouldn't be doing either game any favors.

Judd

Manveru:
Quote from: Paka on April 24, 2008, 06:27:03 AM

Hey Manveru,

I'm Judd.

I adore both FATE and Sorcerer.  I loves me some Aspects.  I loves me some Descriptors.  Oddly, I wouldn't put them together.  Could be that I'm just a zealot.

That said, Sorcerer is a pretty lean machine.  It is deceptive in that it looks simple in the book and just doesn't play that way.

If you want some FATE in your Sorcerer, I'd do one of two things:

1) I'd play Sorcerer straight up and forget this MADNESS!
-or-

2) I'd fiddle with FATE and make it somehow more Sorcerer-ish.

Sorcerer is absolutely made to be fiddled with but in pretty specific ways and I think tacking on Descriptors wouldn't be doing either game any favors.

Judd


Thanks Judd!  Actually, I'm not necessarily wanting some FATE in Sorcerer, just curious about cross-fertilization since some conceptual overlap struck me right away.  I actually came to Sorcerer from FATE.  I like FATE a lot, it took what I liked about FUDGE, Theatrix, Over the Edge and Story Engine, and made a effective mix of it.  A got a lot of 'Aha!'s when I ran into FATE.  Sorcerer changed my entire view on gaming like nothing else ever has, the story/situation concept clicked solid for the first time.  I can't go back now .. ;^}~

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