Importing Aspects and Fate Points from FATE into Sorcerer?

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Per Fischer:
Sorcerer is a pretty tight package - I don't think it would add anything you can't do already. Have you played it straight-up? Any of the dozens of cool settings for it?

I'd like to hear what you are missing in Sorcerer that you think FATE can contribute, and why.

Per

Manveru:
Quote from: Per Fischer on April 25, 2008, 07:36:48 AM

Sorcerer is a pretty tight package - I don't think it would add anything you can't do already. Have you played it straight-up? Any of the dozens of cool settings for it?

I'd like to hear what you are missing in Sorcerer that you think FATE can contribute, and why.

Per


LOL!  Ok, guys ... I'M ... JUST ... CURIOUS!   Seriously, I have played Sorcerer straight up, I have nearly all of the supplements, it changed my world, etc. etc.

But .. golly, I guess this topic ends at "Just play Sorcerer as Sorcerer or FATE with a dash of Sorcerer" and there's nothing new to explore or learn here?  OK ..

:^P

Manveru:
FYI, I'm one of those people who grew up on American German and Lebanese food, and I married a south Asian woman, so I like to see what taking this from Mediterranean cuisine and that from Nepali cuisine tastes like .. in fact, it's one of the most natural things to do in the world, for me ..

So, please consider my query here along those lines .. ;^P

Manveru:
Quote from: Alan on April 25, 2008, 06:16:09 AM

Quote from: angelfromanotherpin on April 24, 2008, 06:47:05 PM

For a cross-pollination experiment, I'd use FATE, but replace the FUDGE elements with Sorcerer's die-mechanic and action resolution. 


I've considered this. However, the Sorcerer initiative system is hard to maintain with FATE dice and rerolls. Too many ties and the option to reroll confuses IIEE process that Sorcerer handles so well.



That's a good point.  I actually wouldn't want to do the FATE re-roll thing, no sense in adding a new mechanic when Sorcerer's currency cover this well a la rolling over victories and all the rest.

Cheers

Manveru:
Quote from: lachek on April 25, 2008, 05:23:17 AM

Manveru, this is an interesting idea to ponder, but I'm really wondering what it is you're going for. You know, what are you looking to achieve with this cross-over? Is it just an experiment?

It sounds to me like the cool parts you're itching to use from FATE are already in Sorcerer, in some form or another. Bonus dice (Fate point expenditure) and rollover dice (free tags) have already been identified. Do you not like the way the Sorcerer equivalents work?

It would be easier for me to offer suggestions if I knew your motivation for mucking with things. Otherwise, I fear the end result will be like:

"You got Sorcerer in my FATE!"
"You got FATE in my Sorcerer!"


lachek, sure thing.  My initial post was entirely exploratory, just see what thoughts and experiences other folks had with the idea.  The replies are good, they make me think. >:^)

I think it came from seeing a conceptual overlap, to some degree - all currency aside, between what Descriptors appeared to represent and what Aspects (re-rolls and particular mechanical applications aside) appeared to represent.  So the conceptual overlap implied, to me, that there might be (NOT necessarily) _interesting_ ways to cross-pollinate.  I'm more interested in playing Sorcerer than FATE for the time being (also feel more like playing drums than guitar right now, but I know that will naturally oscilate) and so the first place I went to sniff out is what could be imported from FATE into Sorcerer, NOT to make any game "better" or to get "more" out of it, but just to see what the ride was like, so to speak. 

And because I might actually try this ride out, I was hoping to garner the sort of caveats, suggestions and observations popping up here.  Thank you!  :^)

I have some more comments I'd like to add on what priorities I may be specifically thinking to address here, when I'm not at lunch and trying to eat while thinking and typing and fending off more work ..

Cheers!



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