Importing Aspects and Fate Points from FATE into Sorcerer?
Alan:
I see a conceptual connection between Sorcerer's rollover dice and FATE's aspects create from rolls. Essentially, when you score victories in Sorcerer you can see this as creating an aspect you can automatically tag for x number of dice for the next roll. I build on that.
Manveru:
Quote from: Alan on April 24, 2008, 02:49:52 PM
I see a conceptual connection between Sorcerer's rollover dice and FATE's aspects create from rolls. Essentially, when you score victories in Sorcerer you can see this as creating an aspect you can automatically tag for x number of dice for the next roll. I build on that.
That's a really interesting observation! I'll definitely ponder this.
Cheers
angelfromanotherpin:
For a cross-pollination experiment, I'd use FATE, but replace the FUDGE elements with Sorcerer's die-mechanic and action resolution.
lachek:
Manveru, this is an interesting idea to ponder, but I'm really wondering what it is you're going for. You know, what are you looking to achieve with this cross-over? Is it just an experiment?
It sounds to me like the cool parts you're itching to use from FATE are already in Sorcerer, in some form or another. Bonus dice (Fate point expenditure) and rollover dice (free tags) have already been identified. Do you not like the way the Sorcerer equivalents work?
It would be easier for me to offer suggestions if I knew your motivation for mucking with things. Otherwise, I fear the end result will be like:
"You got Sorcerer in my FATE!"
"You got FATE in my Sorcerer!"
Alan:
Quote from: angelfromanotherpin on April 24, 2008, 06:47:05 PM
For a cross-pollination experiment, I'd use FATE, but replace the FUDGE elements with Sorcerer's die-mechanic and action resolution.
I've considered this. However, the Sorcerer initiative system is hard to maintain with FATE dice and rerolls. Too many ties and the option to reroll confuses IIEE process that Sorcerer handles so well.
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