[DitV/Glorantha] Con game question
Web_Weaver:
I am going to be running a DitV/Glorantha mash-up at Tentacles (German convention) and I am planning a quick but intense 2.5 - 3 hour game.
I plan to use part generated characters to save time but I am in two minds whether to use the Accomplishment phase. I have always found that phase very useful and insightful in games run with my group, but I am concerned by the possible length of time it would take to do 3 such conflicts before the story starts.
Another possibility could be to throw them straight into the situation, and have conflicts about what they want to achieve during their homecoming festivities and draw in some foreshadowing of the problems in their town as colour for the conflicts.
Those of you with experience running Dogs at a Con, how have you handled things? Do these conflicts take up more time than they are worth or are they too valuable to ignore?
travisjhall:
No experience running Dogs at a con, but I do have experience playing Dogs at a con. The GM, Chris, did use the Accomplishment phase (in fact, we made our characters from scratch, in a 3-hour slot which included the game proper as well). I enjoyed having the accomplishment phase as part of the event, because it meant I had a real idea how the game worked before we got into the town. Running at a con, you will most likely have players with no Dogs experience at all, and this little bit of prep can help them be a lot more comfortable with the game.
newsalor:
Hi Jamie,
I would urge you to use the accomplishment scenes. There are a couple of reasons.
1) It gives some ownership of the characters to the players who have not created them.
2) It's a quick and easy way to learn the rules.
3) The vignettes that you get out of the scenes are often really cool and they instantly give some character to your otherwise fresh dogs.
Moreno R.:
To save time, explain the conflict rules during the accomplishment phase. So they can learn the game playing it, with an actual example.
Web_Weaver:
Thanks all so far,
Travis, that must have been an efficient game, maybe the time restrictions focused everyone to keep it simple, I totally agree with you Moreno and Newsalor that it is a good way to introduce the mechanics, but how long did that accomplishment phase last?
Newsalor, agreed that it will help with ownership, I have a few other tricks for this but it is a direct visceral part of chargen.
The setup will be a homecoming for recently trained soldier / heroes (Humakti for those who know the setting) so I have two possible accomplishment hacks if I choose to use that phase:
1 A reasonably standard Accomplishment Phase "what did you want to achieve during your training"
2 A throw them all into the town Homecoming Phase "What do you want to do as soon as you get home"
At the moment I feel that 2 would fit the situation pretty well, the standard Soldier answer "Make out with Mary-Jane" would have all sorts of advantages for introducing town colour, situation foreshadowing and NPC introduction, which could be a more efficient use of time.
Any reactions / ideas?
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