[Universalis] As played by: Unsuspecting D&D players

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Big J Money:
An important question just materialized: is it okay to create characters in the Tenets phase?  Looking at Universalis from a Story Now perspective (which I have only begun to be able to do), this seems obligatory.

-- John M.

Ron Edwards:
Hi John,

It so happens that Ralph is visiting at the moment, so I asked him. My own answer was "no," based on the examples and all the times I've played. However, he gave a more nuanced answer.

It was "six of one and half a dozen of the other." Either making a character is a good signal that the Tenets phase needs to be wrapped up, or it's pretty much the first thing someone does on the first turn of play.

Best, Ron

Valamir:
Right.

To elaborate: its ok to create characters in the Tenet phase.  Its not alright to have them do anything.  If the name of a character is ever used in the same sentence as a verb...that's a clear sign that you need to stop tenets, bid for the first scene, and THEN use the verb.

So whether characters are created as one of the last parts of the Tenet phase, or right away in the first scene...doesn't really matter.  Typically when I've been in games where they've been created in the Tenet phase they've been Named and/or given a Role but the rest of the Traits (usually) have waited for the actual play.

Arturo G.:
I remember we were once using a similar approach by chance.

One of the players introduced a tenet like: "There will be a character named Galileo who will be an astronomer". He was not creating the character, but somehow preparing the arena for doing it, making the character and his role somehow central for the rest of the game.
As it was a tenet it cost him only one coin at that moment, and the player who spent the coins to actually create the character during play was finally another one.

Is it more correct to make him spend the coins to create the character during the tenets phase?

Valamir:
I've never seen that before, but its pretty neat. 

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