My plans for new TSOY products
HighmoonMedia:
Let me join my voice to the choir:
stand-alone Solar System book = awesome.
That's one of the open systems out there I would love to provide support for, and such a book will only make it easier for more gamers to get into it.
Looking forward to your projects.
The Tweaker:
I did not know anything about this new generic Solar System implementation, but I am really excited about it. Will it be available as a PDF?
dindenver:
Eero,
I can't think of a better successor. I have a few questions though:
1) Will you be staying with fudge dice or?
2) Are you going to do a total re-write, try and clean up the verbage?
3) What is the one thing you will be making the most changes in?
Thanks for taking on this on, if there is anything I can do to help, let me know.
Dave M
Eero Tuovinen:
For publishing an electronic version, I was thinking of putting it up as a HTML page - could even ask Clinton if he'd mind including the new Solar System in his TSOY wiki. I imagine some kind of electronic version is going to happen after we get the game done in book form, assuming I survive Gencon.
We're going to continue with the Fudge dice, certainly. In general, the basics of the rules system are not going to change much at all - the changes will be primarily in GMing advice and some subsystem implementations. I'm rewriting the text itself, there will be no copy-pasting from Clinton at all, really - The Solar System generic rulebook is a different enough project to warrant a reorganization of the material, anyway. At this point it seems that I'm writing in a bit more extensive style than Clinton, but we'll see what remains after I get to editing the text mass.
The most changes will happen in the setting book, it'll be written with a radically different purpose in mind. But speaking for the Solar System, the biggest single change is probably the Effect rule I describe in that other thread. Or perhaps the biggest change is the shifted focus of the text: the Solar System book will strive to be more of a cone-like toolbox where you can pick and choose between some slight variant rules for the purposes of your specific campaign. Thus stuff like equipment ratings might be handled the way they are in TSoY, or in some different manner, depending on what kind of impact the players want equipment to have in their setting. In general I'm trying to distill the Solar System into its generic form to give more free rein to customization on a per-campaign basis. Some of this stuff was already in Clinton's version, such as choosing the rate of character advancement, while other optional variants will be new.
The Tweaker:
Thanks for the information, Eero. I am looking forward for the new Solar System!
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