What do Game Designers want to play?

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Plognark:
I'm more of a numbers geek than, say, a theater geek, so a clean set of rules always makes me happy. I've never had any need to use the mechanics to enforce any sort of style or feel for a game, although they can help, for me it's all about being able to run a game smoothly without clunker rules that slow things down.

I detest arbitrary one-off rules. I like broad, universal mechanics that can apply to any situation, so you don't wind up cross referencing things to figure out what the hell is going on. At the same time, I want enough crunch and detail so that I can feel like my character and the characters I'm grouped with have their own technical identity apart from the personality the players give them.

If a system can do that, I'll probably be happy with it.

madunkieg:
Quote from: Illetizgerg on May 12, 2008, 07:32:32 PM

I'm curious, in a community of RPG game designers and developers, what kinds of games do people really enjoy? What kinds of things get you excited?

What excites me about each new game idea is also what keeps me from making my final, perfect game:

 I love to learn.

Of course, once you learn something, you want to move on, to learn the next thing, and the next. That's why my game designs end up being odd. Each one reflects the search for something new to learn, rather than just a refinement of an existing game.

Plognark:
Quote from: madunkieg on May 14, 2008, 05:04:13 AM

Quote from: Illetizgerg on May 12, 2008, 07:32:32 PM

I'm curious, in a community of RPG game designers and developers, what kinds of games do people really enjoy? What kinds of things get you excited?

What excites me about each new game idea is also what keeps me from making my final, perfect game:

 I love to learn.

Of course, once you learn something, you want to move on, to learn the next thing, and the next. That's why my game designs end up being odd. Each one reflects the search for something new to learn, rather than just a refinement of an existing game.


I get that a lot too. It tends to happen to me much more with computer games, as they're more limited in what you can do in them, but that whole learning/problem solving/building angle keeps me interested right up until it's done with. Once you've gone through the bulk of the variations, it can get a little stale.

guildofblades:
I largely design that which I would like to play. And the other designers here do so as well. That's why we have some titles in our Empires of History game series that, while sharing the same core mechanics, end up being fairly substantially different games.

But that being said, I also have games " I would like to design", but have not yet. And they haven't been designed yet because we lack the capabilities presently to viably publish them. When that changes, or when I suddenly find months of spare time, I'm sure I'll finish those designs. lol.

Ryan S. Johnson
Guild of Blades Retail Group - http://www.guildofblades.com/retailgroup.php
Guild of Blades Publishing Group - http://www.guildofblades.com
1483 Online - http://www.1483online.com

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