MLWM endgame mechanic question.

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Paul Czege:
Hey,

If a minion is issued a command by the Master, then the minion is obligated to one die roll in service to that command. A relevant MTH/LTH doesn't do away with that requirement of at least one roll.

But otherwise, when I run the game, we give ourselves the authority to end scenes without a conflict roll if it seems like a scene is naturally done without one. And there are no stat changes as a result of events resolved via MTH/LTH. So, whether or not a MTH/LTH comes into play or not, a scene may or may not have other resolution rolls in it.

How's that?

Paul

Ron Edwards:
I may be misunderstanding, so check me on this, phargle. Your posts imply to me that you are thinking a character is "robbed of his endgame" if he, for instance, helps another minion kill the Master. If I'm getting that right, then I think you're stumbling on one point.

Specifically, Endgame in MLWM is not per-character - there is only one Endgame, and once it is entered, everyone is in it. Does that help, or am I running after a rabbit that's not there?

Best, Ron

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