Started by Christopher Kubasik, June 16, 2008, 03:51:09 PM
QuoteAnd Ryan replied, "The main thing I learned from him is to approach stories from a character point of view, as opposed to a plot point of view. Forget about the plot in the beginning, because if you know what emotional journey you want to take your character on, the rest will follow. We break our crime stories [on The Shield] not in terms of who did this and what's the clue; it's what do we want our cops to go through on this particular story. Once we know that, the plot will come later."And that's what I'm finding works in Sorcerer -- and is easy as pie in Sorcerer if you focus on the Kickers, the Bangs, the Relationship Map and the Humanity. A much as possible I'm just trying to go from one emotionally strong choice/beat to the next, lettign the "plot" grow out of the choices engenedered by the emotinally strong Bangs and scene framing.It's a blast.
Quote from: Frank Tarcikowski on June 26, 2008, 01:53:54 PMI like that! It kind of fits my approach in my current Sorcerer game, which focusses on relationships.- Frank