[3:16] Another damned Bambi! Shoot it, shoot it! AK-K-K-K-K!
Valamir:
Oh I'm sure that there will be plenty of *motivation* to do other things in the present. But the situation of being a patrol on a hostile world at the bottom of a military chain of command means that the opportunity to act on that motivation will be necessarily local. My question is more along the lines of "Now that I'm a Major, what options exist to act on these building motivations that go beyond the locality of the next planet we've been ordered to invade".
Gregor Hutton:
I've tried to be direct in the text, and I appreciate the point Paul (and agree with it).
Ralph, the Officer ranks get more orders than the grunts and I think the break point there is at Major. At Major you are charged with doing the dirtiest missions, the toughest stuff and you're in charge of units that are the best of the best.
Above that rank you have the Lt Colonels (who are to oversee the destruction of planets), Colonels (identifying target planets for destruction) and Brigadier (ensure no one goes back to Terra/kill all life in the Cosmos). A PC at those ranks is driving where the brigade is going. Or at least I hope that's what comes across.
I put a bit in the text about early play being all about the missions, and later play not being all about the missions any more.
I've sent you a PDF, Ralph. And if you have any comments just drop me an e-mail. It would be much appreciated. David Donachie made a similar point to me about some text to advise about the numbers of beasts and so I'll put a text box in.
My aim is that you can pick up the book and by going through it and just playing you will have repeatably good fun.
Valamir:
Quote from: Gregor Hutton on July 10, 2008, 07:56:51 AM
I've tried to be direct in the text, and I appreciate the point Paul (and agree with it).
Ralph, the Officer ranks get more orders than the grunts and I think the break point there is at Major. At Major you are charged with doing the dirtiest missions, the toughest stuff and you're in charge of units that are the best of the best.
Above that rank you have the Lt Colonels (who are to oversee the destruction of planets), Colonels (identifying target planets for destruction) and Brigadier (ensure no one goes back to Terra/kill all life in the Cosmos). A PC at those ranks is driving where the brigade is going. Or at least I hope that's what comes across.
Yeah, that's the part. It does come across that at those ranks a PC is supposed to be driving. My question is that I don't know what that's supposed to look like.
How is Major Smitty deciding what to do on planet Picasso different from Corporal Smitty receiving a briefing from Lt. Frinks about planet Picasso? How does Colonel Smitty deciding to go blow up Goethe result in a different feel of play from Corporal Smitty being ordered to go blow up Goethe? What am I as a player actually doing differently once I achieve flag rank from what I as a player was doing when I was just a grunt?
Maybe the answer is nothing, but those orders made me sense that the answer is actually "a whole lot"...
I did get the PDF, I'll try to have at least a quick response back by tomorrow. There's an off chance I can convince tonight's playtesting group to play it...it was one of the options that was thrown out as a possibility.
Valamir:
Hey Ron...I was right. Page 22 lower left. Smitty definitely deserves a medal for bravery for getting the final hit on the planetbrain...Yeeeeaaaahhhhhh boyyyyyy, pin it on me babeee, chicks dig the jewelry.
Ron Edwards:
Huh. No, Lt. Frinks blackballs you to the computer and you've screwed out of a medal you fully deserve.
And you're a good soldier, so you bend over and take it, too.
Best, Ron
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