[DitV] An old-book Traveller experience, almost
Mark D. Eddy:
So, I've finally gotten a group together to play Dogs. Five Dogs, which is just slightly insane, and we're halfway through our first town. In the Accomplishments phase, one of the characters hoped that she'd graduate at the top of her class. Well, she won that conflict, but in the process took 10d8 of Fallout (she had to go to her 2d6 bodice dagger and 2d6 trait "If you thought my tongue was sharp, you should see my knife!" and escalate to fighting to finally win: I'd rolled three tens, a nine, two sixes, a five, and a two...). You might see where this is going: 16 on two of the dice, and she's mortally wounded. Then, one of the other characters with a healing trait took over and darn nearly lost the conflict to keep her alive. It took another character coming in (used as a Belonging: 1d8 because he's 6'5" and almost 300 lbs...) and a ceremony trait being called on (with Calling By Name) to stabilize her. The scene was intense, with spurting blood, ripped petticoats, dead relatives, and a life hanging in the balance.
When everything was said and done, one of the players leaned back and said, "Did we just nearly have a Traveller moment, there?" Most of us, who are indeed that old, laughed, and then had to explain the reference to the youngest player.
My question is, did I do something wrong? If not, has anyone else ever had an experience where the accomplishment either nearly or actually killed the character involved?
~MDE
oliof:
From your description, it doesn't sound like you'd done anything wrong. The player could easily have given and not come out on top of the class after seeing the dice … and have taken the trait "I should have been on top of the class".
Filip Luszczyk:
Ah, yes, we had a similar situation during initiatory conflicts at least once. Comparisons to Traveller were inevitable, I recall :)
Moreno R.:
The accomplishment phase is placed during the training phase, so it's assumed that if the characters get hurt, there is always someone (a teacher, another dog in training, really, anyone: they are in the biggest city in all the faith territory...) to cure them. It's not necessary to roll for this healing. No dogs should ever die in the accomplishment conflict. But seeing that you got a cool scene from this, I wouldn't say that you did anything "wrong" by showing this follow-up conflict.
I am a little baffled by the amount of fallout: 10D8? In an accomplishment conflict? Where the GM is limited in his/her dice and can't escalate? Did the player know that she wasn't so limited and she could get dice from escalations or objects, or she did choose to not do it for some reason?
Mark D. Eddy:
Well, I gave you my numbers. I don't recall her roll, but it was really, really poor. Like her highest die was a four poor. She kept throwing things at the conflict, but kept Taking the Blow, and I was Reversing it -- essentially, I was able to use many of my dice twice, and she was hard-pressed to get enough to Block.
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