[DitV] An old-book Traveller experience, almost

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lumpley:
She could have given, and she didn't. It's on her.

On the other hand, me personally, when I'm the GM and somebody goes to medical care in initiation, I say yes instead of rolling dice.

-Vincent

Mark D. Eddy:
I'm writing up my actual play reports for this campaign over at rpgnet at http://forum.rpg.net/showthread.php?t=413276, a thread titled [DitV]Five in Authority: Accomplishments and Cutter's Hollow

David Artman:
Quote from: lumpley on August 19, 2008, 02:16:31 PM

On the other hand, me personally, when I'm the GM and somebody goes to medical care in initiation, I say yes instead of rolling dice.
I'll join in by saying YES.

The only way a Dog can die in initiation is if the GM kills him or her. Period. There's nothing in the rules that I have read which states that the GM can't give EVEN when he or she has a dice value advantage. Ponder that....

I kind of imagine my Ancients and Prophets as folks who won't kill a student--even an ambitious one--at initiation. Easy enough to put down the rabid ones when they return home after a town or three. :)

Ramidel:
The question is...would a Say Yes have cheapened that aspect of her? If it would have, then you did right to run it through to the healing conflict. As you said, it was an intense scene, and just saying yes then would have dropped some of the desperate tension. She was immensely ambitious and driven there, to the point of being a Blood Knight. Did she learn from it? If yes, then clearly the conflict was the right thing to do. If not, then she's seen the consequences and it still came out as a plus.

(Also, if this is a new player, then the initiation is not a place to pull punches; it's a place to show, before the game is really started, how the system works. And if a Dog is going to walk the path of "I never give up! Never!" then there's a system for that. System intent is that sometimes, you're gonna give or you're gonna face the heat.)

And I'm not fully in agreement that you don't kill off a Dog in the initiation phase. The Prophets and the Ancients don't want to send Dogs into the fire that can't take the heat, and in my book, that means that they're better off dying in training then dying while a town is only halfway fixed (halfway fixed meaning "broken so it can be fixed again." Particularly because pride is the foundational sin.

oliof:
Quote from: Ramidel on September 26, 2008, 06:07:15 PM

The question is...would a Say Yes have cheapened that aspect of her?


I usually give very fast at least in one initiation with new players for various reasons: I like what that player wanted to do; I want to show-off giving during an important part to make it more visible; the dice show that I cannot do anything about it anyway, …

Regarding giving, an initiatory conflict is no special thing for me. It's just in there. The same is true for saying yes.

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