[DITV] Negative traits and how to use them

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Axhead:
Quote from: David Artman on August 28, 2008, 09:28:07 AM

Quote from: lumpley on August 28, 2008, 08:47:24 AM

I think I'm an excellent shot 3d4
fixed ;^)


First off sorry if this is unacceptable threadromancy, but I think I just had an epiphony here (hopefully it wont stain).

I believe that the statement "I am an excellent shot 3d4" is totally valid.  In this case the character IS an excellent shot but due to quirky nature of the universe he (I presume) will never benefit from it, in fact he will probably suffer if he tries too. This doesn't mean that he is a bad shot it just means that shoot isn't how he should try to resolve problems unless he is looking to enact some kind of tragedy.

If the above statement is prefaced by the "I think.." then the player is implying that he wants the trait to lead to comic fallout instead of tragic.  Is that right or does it at least make sense?

The Mr.Magoo comment about "I need glasses 2d10" is perfect.  This would just require some creative narration and possibly non-linear sees and raises.

Paul T:
I'd say that makes sense, with the proviso mentioned above:

* You don't have to use the dice from that Trait for that particular Raise.

So, you could narrate how great a shot you are, roll your d4s, then Raise with some high dice, making a brilliant shot.

But that Trait is saying that, whether directly or indirectly, conflicts in which you use your great shooting skills are likely to involve your character stumbling, suffering, and/or learning something (through Experience). It might be directly linked to the shot you make... or it might just take place in the same conflict, because of other actions, Raises, or Sees.

At least, that's how I'm understanding it.

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