Gunslingers in the Dark Tower

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JB Mannon:
I will be running a hack on Dogs at MACE con set in the universe of Stephen Kings Dark Tower series.  It is mostly a strait setting hack with the only real changes being on the GM side of things.  I am thinking of trying something different with stating out the group as if they were one character.  I think this sort of thing has been tried before with ships.  I was wondering if anyone has any advice on creating a group as a character.  It might help to know that I am planing on using this to let the group battle against a group of outlaws.

Ry:
I didn't hear whether that method worked out; you might get better results with more traits that reference the group.  Like "Mitchell will never leave me behind" or "I fear I'll betray my ka-tet." 

JB Mannon:
The only problem with that is trying to get possably new players to grok that concept and be willing to roll with that.

Ry:
well, if you're playing Dogs for the first time with them, they'll have to grok to new concepts... and since the Dogs aren't always going to be a big happy family, there's also the issue of grokking to who controls the collective character, and when.

JB Mannon:
I don't think of it as one character for one player to control but as a group pool for the whole group to use in group combat.  I don't think there should be stats so much as just traits that define the group.  During a group conflict any player can roll in those traits.

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