[Solar System] Quick Questions Thread

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Simon JB:
A place to collect quick and dirty questions and answers on the rules in the Solar System booklet.

 - Page 63, equipment ratings add to a check if the check is successful, but is this before or after it is compared with an opposed check in conflict? Successful as in higher than zero or higher than the opposition before adding ratings?

oliof:
I'd say successful as in higher than zero. This stays in line with the use of bonus dice to improve your results fluidly just after the dice hit the table and before the results are compared.

Simon JB:
Sounds very reasonable. I had interpreted the rules i Tsoy the other way, probably because of the way its says +1 harm and so on. But the way you suggest it means that someone with weapons have a grater chance to win the conflict, and that has to sound good. Thanks for your answer!

Eero Tuovinen:
This topic shaked my faith in my rules-expertise when I realized at some point last winter that I'd been playing and reading the rules text of TSoY wrong, and so apparently had everybody else.

As far as I'm concerned, what the new text says is that you just need a successful check to make use of a weapon. However, what we should each be doing is figuring out what this all means for using and balancing arms and armor in TSoY. For all I know I'll be reworking this particular facet of the rules at some point to fit better in some way that I'm not foreseeing right now.

oliof:
Higher than zero gives Weapons a distinct advantage over armor, which cannot reduce success to failure (i.e., cannot reduce the result to 0).  A level 1 weapon outranks a level 2 armor in edge cases (no pun intended).

A possible but clunky ruling here could be that higher-level armor can indeed reduce success to failure if and only if (ability check result + weapon level - armor level) is 1.

The cleanest way would be to do away with weapons and armor as is and only allow them to be brought in as Effects; you will see some gearing-up scenes that way before hard fights. Some secrets need to be redone or dropped; I'm not all too sure if that is good or bad.

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