[Solar System] Quick Questions Thread
oliof:
Eero: Agreed. It would go like this: If a player doesn't like the way a refreshment scene goes, they can opt for a conflict, forgoing the refreshment. Right? I would advise GMs to use a gambit like this only sparingly, though.
Eero Tuovinen:
Yeah, that's pretty much the thing - if the SG pushes too hard, the player will signal that by demanding conflict. If your players never get to refresh because your refreshment scenes are so nasty that they always end up in conflict, then you need to relax your grip as the SG a bit.
Simon JB:
New question:
Can you enter extended conflict and immediately give up, before the first round is played?
My player wanted to do that, arguing that if you cannot do that then the suggested strategy of entering extended conflict to shake down harm is pointless. I countered that if you don't have to make it through the first round then it's way to cheap to do that – if you bring down the pain you must be prepared to take at least some consequences. My player was a little bit bothered by this detail, so I thought I'd bring it up here.
So, how do you guys do this?
Eero Tuovinen:
Well, I don't recommend entering extended conflict to shake down Harm, for one. I know that Clinton does discuss it, but I see it more as a secondary result of normal events of play, not something that should be pointed out as a clever trick. It's more of an exploit, and the whole shakedown rule has proven a bit fragile (as in, sometimes we forget to apply it) in actual play: as you might remember, I'm very pragmatic about rules, and this one only just manages to stay in my field of vision when I play. I could easily imagine forgetting it and being just as happy with life, especially when you consider how most crunch environments tend to make the rule so relatively insignificant.
That being said, if it ever came up, I guess I'd allow a player to give up in the negotiation stage of the first round. It's not inconseivable that a player'd get into an extended conflict only to realize when the procedure starts that the conditions are not favorable. Or more simply, it might just be that the opponent, seeing his willingness to go into extended conflict, negotiates a conflict goal that makes it acceptable for him to back down right off. That's an intricate play: go into extended conflict and make it clear that if your opponent gives you this thing you actually care about, you'll back off without a blow and let him have the rest.
If you think that this is too easy, you may always in your role as the Story Guide take that opposing NPC and give him some interesting goals in the conflict. Upping the ante should make a player consider twice before giving up. This won't do anything if two players decide to have an extended conflict between their characters to shake down Harm... but if your group is that far gone, I don't know that there's much we can do to reimpose an interest in solid play from a distance.
Corvus69:
Quote from: Solar system
An important detail is that bonus and penalty dice may be added to the roll either before or after the initial dice are rolled.
Extra dice after the roll are simply rolled immediately (unless cancelled) and the player picks the three best or worst results normally.
Quote from: TSoY
After you roll, remove a number of your dice equal to your penalty dice, starting with pluses. If you run out of pluses, remove blanks, and then minuses. Bonus dice work the opposite way: you remove minuses first, then blanks, then pluses. More simply, penalty dice take away your highest rolls. Bonus dice take away your lowest rolls.
hmm there is a difference between SS and TsoY bonus/penalty die methods. Both have the same results if there are only BD or only PD in the check. BUT what if I rolled a check with one PD and after the roll I chose to add one BD?
The TSoY method is clear to me, but SS method IMHO assumes that BD and PD are different colored than regular three dice, so I could know which one was PD to cancel it with BD. And I think that this method gives different results. Am I right?
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