[Solar System] Quick Questions Thread
Eero Tuovinen:
The methods should work the same as far as I know. In the one case you are removing low dice until you only have the three highest left; in the other you directly take the three highest dice. When you do this in segments, it works like this:
TSoY style:
I roll one bonus die, let's say ++-0. I drop the lowest, leaving me with ++0.
Then I add a bonus die, it's a +. I drop the lowest and get +++.
Then I add a penalty die, it's a 0. I drop the highest and get ++0 again.
Solar System style:
Rolling the same dice, so ++-0. I choose the highest, so leaves me with ++0.
Then I add a bonus die, it's a +. I choose the highest of the four and get +++.
Then I add a penalty die, it's a 0. I choose the lowest and get ++0 again.
How do you get different results with the two methods? I strongly suspect that I'm missing something here. Wouldn't be the first time: there are some surprising lacunae in the TSoY rules which make people read them in a quite different manner from what Clinton intended.
oliof:
There are some subtle statistical interactions with the question of when you can use penalty or bonus dice. Both are a bit more efficient if you put them out after rolling, since you don't spend the resource when you already know the result, and you have a 2 in 3 chance of getting a better result than an existing minus as opposed to have a fift-fifty chance of one die being better than the other when rolling them in once.
The coloration of the dice is not important, it's just a device to help you find out faster which dice to take out if you have multiple bonus and penalty dice on one check.
Paul T:
Corvus69,
Are you reading the SS rules as saying:
"Do NOT cancel out bonus and penalty dice"?
Are you thinking like this?
You roll three dice, with one bonus die and one penalty die: 0 (-) (-) (+) 0.
Then you remove one (-) because of the bonus die, and one (+) because of the penalty die, leaving you with 0 0 (-).
Is that it?
I think you always cancel out bonus and penalty dice. The alternative is just too clunky to make sense.
Corvus69:
Eero: now I get it. no need for colored dice. you choose three best/worst dice *before* rolling any additional dice and then *after* again.
in tsoy style I have always kept all dice on the table and remove best and worst dice only in the end. in your example I rolled with BD ++-0 then BD + then PD 0. I had +++00-. I removed -0 and +. and the result was ++0. so the same result....
actually your style is better..
fealoro:
Hi all
I need some clarification on killing... uhmm killing characters of course ;)
The killing of a characthers (both PC than NPC) could be the stake of a conflict? or a character can be killed only causing Harm?
or it depends on the importasce of the caracther in the story (so that if the SG don't bother about a guard he can be killed in a simple conflict, otherwise the SG should extend the conflict)?
The amount of Harm is indipendent from the weapon used (if there is no Effect at work)?
Thanks a lot
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