new Forge glossary / directory / encyclopedia live off-site

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Moreno R.:
Hi David!

If I notice something that is missing from the glossary, how should I proceed? Should I post here or write to you by e-mail? Can I send (or post) the written definition to add, or simply tell you that I think something is missing?

David Berg:
Moreno,

I think this thread would be the perfect place for both general and specific suggestons.

You can also e-mail me if you want, but that'd be my #2 preference.

Thanks,
-David

David Berg:
Just a note, the page has moved to:

http://www.shrikedesign.com/forgeglossary.html

chance.thirteen:
I for one would like to see de-jargonized examples of the various terms. Give me a made up and perhaps simplified example that lays out what is being referred to, just to get the mind on track.

If the wiki supports the kind of spoiler tags that hides something behind a collapsing bar, those would keep said examples from cluttering up the page too much.

Personally, I would like to see some strong examples of the various creative agendas, especially dealing with the areas where the terms in common usage cross over into the definition of one of the specific CA names. (EG many people associate gamism with enjoying using the game system, be it to build characters, build spells or spaceships, or using specific moves in all the forms of conflict. Yet the CA seems to be about the end goal which is wining against other players.)

M. J. Young:
Chance Thirteen, have you seen the Theory 101 series at Places to Go People to Be?  It might help with some of that.  In brief:

http://ptgptb.org/0026/theory101-01.html System and the Shared Imagined Space gives the nuts-and-bolts of the social interaction aspect and how games "work" at that level, including particularly the relationships between players and characters and the amount of credibility the player has in each instance--and what all that means in simpler terms.

http://ptgptb.org/0027/theory101-02.html The Impossible Thing Before Breakfast mostly examines referee styles and how players and referees interact in terms of credibility distribution.

http://ptgptb.org/0028/theory101-03.html Creative Agenda explains the three agenda and how to recognize them, and why they are in conflict with each other.

I've got other articles on various subjects elsewhere, but these are a good starting point.

--M. J. Young

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