Started by Markus, September 10, 2008, 02:15:58 PM
QuoteSo my question basically remains the same: do you really find that just any kind of "this", in the sentence above, can be a functional narrativist tool? Because I'm completely, utterly failing to see how Ron's "improved initiative" example is a functional "this" in this context.
QuoteI don't want to criticize games that I don't understand fully yet, but how many times have I read the phrase "The key point in playing PTA is..." (btw, it also showed up in this very thread)? My opinion is that that key point, if it is indeed a key point, should be there in the text for everyone to grasp.
Quote from: RonA person could be forced by the rules to write up all manner of Traits, for instance the Dogs-like progression you describe, and he or she could still play the character as a stupid theme-less mass. What you describe as an uncomfortable risk, which is to say expecting people who play with you to share your agenda for play, I call a basic expectation. Simply put, [/b]I do not play The Pool with people I don't trust to do that[/b] - or more accurately, if I feel like playing Narrativist (which is most of the time), then I'm bloody well going to play with people who currently feel the same way.
Quote from: Ron Edwards on October 26, 2008, 09:52:11 PMI think it's time for this thread to spawn sub-threads. One has already occured, the one about Space Rat.