[Solar] But what about the Space Battles?
Eero Tuovinen:
Harm is one of those rules that is always handled effect-first: the rules tell us when Harm is assigned, knowing where it comes from is a mere colorful convenience for us. The procedure of play does not care whether the type of Harm you pick for a situation makes sense; you should pick whichever seems like a good idea at the time and let it ride. I myself usually use Instinct Harm for social things and Reason Harm for mental things, but when I'm uncertain, I just go with the Pool of the Ability that caused the Harm in the first place.
Healing non-physical Harm usually takes the form of counselling, psychiatry, friendly advice, talking about it with others (for social Harm) and so on. I don't find it that weird for characters to suffer mental Harm when they get outsmarted, as that Harm does not need to be a psychological illness of some sort: in fact, most Harm is best described as temporary exhaustion, confusion and lack of confidence. Those are all things that may easily result from a mental conflict.
Also, that's a good call about switching the Pools. If I were doing full-blown military scifi, I'd probably make Duty one of the Pools just as you say.
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