[Solar System] Digressions from TSoY
Eero Tuovinen:
Yeah, that's another rule I never actually used myself in actual play. I tried hard to remove rules that had proved sort of difficult to remember or hard to use, and that one was definitely in there. I imagine that Clinton was originally uncertain about how attractive the different character development options were and wanted to force players to balance their characters, but I think we can all say that this particular method doesn't really solve that problem too well.
oliof:
I just realized I never finished my sentence: Since Pool points became more important in Solar Systems due to draws in extended conflicts and effects, there is more inclination by the players to actually increase their characters' Pools now and then.
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