[Solar System] Digressions from TSoY
Corvus69:
this idea sounds generally nice to me...but what about opponents made on fly, that dont have any pool points? does it mean that they always lose conflict on tie?
sorry if it is a stupid question, but I have not read Solar System yet.
Eero Tuovinen:
The way I do Story Guiding (this is explained in the booklet) is that nearly all NPCs are made on the fly anyway with a simplified system. So I don't do the Pool-halving and that stuff from TSoY at all, but rather have some simple rules that allow me to create NPCs very quickly. One of these rules of thumb is that NPCs always have only one Pool that is used for all purposes, and that Pool's size depends on the depth of the NPCs psychology - so characters who have a name and little else just have a couple of Pool points, while the really important proto-PCs that have protagonist potential end up with ten points or so. Basically depends on whether I'm interested in the NPC or not.
So all NPCs have Pools to spend, or if they don't, then they're so disinteresting that I say good riddance to them when they tie in extended conflict.
Corvus69:
dammit I have to find someone with paypal (I have no means of international paying), cant wait for wiki version!
Paul T:
Another difference:
In TSoY, you may not spend two advances in a row on the same thing--you cannot buy two Keys in a row, and so on.
In Solar System, there is no such restriction.
I'm curious about the reasoning behind the removal of this restriction. Is it simply unnecessary?
Thanks!
oliof:
I've never seen it become an issue. Since Pool points became more important in Solar System (I had a couple instances in my colonization of Qek game, where you couldn't just save your bacon by spending one pool point to get to a draw in the conflict results during BdtP, but would have needed a second one. That was pretty brutal).
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