Solar System's Demons: Sorcerer Science Fiction
Joel P. Shempert:
Y'know, that's actually what I meant. Sorry 'bout the sloppy wording.
Judd:
Quote from: Melinglor on October 05, 2008, 12:32:00 AM
One other thing, given that this is Sorcerer:
You can roll Cover or Lore (or Cover plus Lore, with appropriate narration?) for travel, and adjust travel time by the rollover bonuses.
Maybe that's obvious, I dunno., But it seems like it could become a big fucking deal when you're in the thick of the story to determine just how drastically you're going to be separated from your key relationships.
peace,
-Joel
Joel,
That is an interesting solution. Could you give me an example of how that would work with the dice hitting the table? I can't quite picture it.
Joel P. Shempert:
Well, I got the idea when Christoph said this:
Quote from: Christoph Boeckle on October 03, 2008, 04:45:22 AM
Now, there is lots to be said about gravity assist of big bodies to speed up a spacecraft, so it's unrealistic to just do a proportional rule.
I pictured it as a character using Cover such as "navigator," "astrophysicist," "gravimetric engineer" or what have you, with or without Lore for application of transcendent technology, to beat the system and plot the best course, choose the best conjunctions and travel windows, etc. to surf the gravity wells of the solar system and shave time off their travel. I'm not sure what baseline or what scale of variance you would use, but if each victory was a month, six months, a year, whatever, it could mean all the difference in the world for involvement in the relationships you leave behind.
peace,
-Joel
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