[Sorcerer] Ritual Questions...

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The Dragon Master:
To continue the analogy, our game was more like the thumb was sticking off to the side rather than wrapped around the other fingers (taking the thumb as the definition for humanity). For the players, new to the system, humanity seemed very effemeral, and not having played before myself, I wasn't able to make it more substantial, so after discussing the different options (and finding that one of the players didn't want to play the kind of character you'd root for, nor understood why anyone would want to) we went with empathy as the definition for humanity, ancient lore/superstition as the definition for sorcery, and demons were demons/beings from another plane including "The Devil" himself (wearing leather high heels that were themselves a demon). Still, for a first session and all it didn't go as bad as it could have.

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