Tunnels & Trolls advice

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Peter Nordstrand:
Hello,

I am prepping a dungeon, and we are about to have a character generation session on Tuesday, so we are on our way. I'll post about my dungeon building attempts in a separate thread, I think. I've found all of your advice very helpful and inspiring.

I bought a copy of the fifthy edition on ebay. It hasn't arrived yet, but I am considering using it, which leads to a specific question.

Quote from: Ron Edwards

I may be your primary reference for preferring the 5.0 rules. I don't mind admitting that this is partly historical - I did buy them in 1979, after all, and my great love dates from that time (and a crush on Liz Danforth, sight unseen, that remains to this day). But although I also think my preference is substantive, not merely historical/personal, that shouldn't stop you from using whatever you've got.

Would you care to elaborate a little bit regarding the substantive part of your preference, Ron? Of course, anybody else is free to chime in as well, about the concrete procedures of actual play.

Ron Edwards:
Peter, I think you're spinning your wheels needlessly. You'll have some edition in front of you to use, and that's fine. All of this attention to that issue seems to me to be a waste of time. I'd rather talk about my preferences or thoughts on the different editions after you've played the game (any version).

Best, Ron

Peter Nordstrand:
Well.

A question: Can I safely ignore Talents?

An observattion: T&T does not seem to care much for "game balance". Some starting player characters are most likely to become a lot more powerful than others, and some kindred/races seem to pack a lot more punch than others.


rafial:
Quote

A question: Can I safely ignore Talents?


Absolutely!

That said, I find Talents to be one of my favorite thing added in the 7.x rules.  They provide a simple differentiator between characters.  Then again, I don't implement Talents exactly by the rules given in 7.x ;)

Quote

An observation: T&T does not seem to care much for "game balance". Some starting player characters are most likely to become a lot more powerful than others, and some kindred/races seem to pack a lot more punch than others.


Yes, quite true.

Peter Nordstrand:
Cool. Thank you.

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