The New Thing

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Ron Edwards:
This is a companion thread to Independence, Adept Press, and Indie Press Revolution and The Forge Booth 2009.

At GenCon this year, Vincent Baker, Julie Stauffer, Matt Snyder, Paul Czege, Danielle Lewon, and I had a big pow-wow about all of this. It was one of those lightning-fast, multiple-speaker conversations in which parts provided by different people fitted together into single points. Our conclusions included:

1. Fulfillment serves us best when it is not profit-driven. The solution: non-profit organization style payment, in which the person doing the annoying thing is paid for his or her time, and that's it. It's not a living for them nor a way for them to make more and more over time. The rest of the money, all of it and always, goes to the publisher.

2. It's dangerous to lose contact with our customers and the logistics of orders. Not knowing how many books you've sold, to whom, and how that order might be going, makes it impossible to be sure you're getting the real deal on payment, and more importantly, makes it impossible to make reasonable and timely decisions about new printing. Also importantly, customers who run into problems always appreciate direct contact with and help from the publisher; their customer satisfaction and loyalty are established to me as a publisher, not to the middleman.

3. Presenting our games to the customer or potential customer is best served by individual website sales-points and simple, small combined-publisher sales points. Either way or both, the visitor to the site should be able to tell what these games are and why they're present together.

The discussion turned very quickly into a practical project, when Vincent revealed that Meg Baker had already been talking about starting an alternative fulfillment service. The project fell into place as follows:

1. The publisher has a simple webpage to go to; when he or she signs in, there's an entry that says how much money is left in his or her account, a list of how many books are available, and the ordering/shipping status of past and current orders. He or she can choose whether to take orders independently (and forward them), or whether the orders go straight to the fulfiller.

2. Fulfillment is handled by a single person who stores a fairly small stock for each title.

3. The fulfiller is paid according to any arrangement settled upon by everyone involved. (As currently conceived by me and the others starting this, that's an hourly rate based on current standards for non-profit organizations. Each publisher pays some money up-front from which the fulfiller draws pay, and so your books keep being fulfilled as long as you keep the account positive. Everything in these parentheses is our specific arrangement, and not "the way" any other group of publishers and fulfillers might do it.)

4. What it looks like to the customer: at the most basic level, like nothing. You visit the publisher website, hit a Buy button, and pay through Paypal or whatever just as you would before. Vincent is working on a shared website buy-point for all the titles in this particular group (i.e., who use Meg), but this is an addition to the individual website pages, and more important, it's an option rather than a fixed piece of the software.

5. It's not exclusive. For instance, although I'm not renewing my contract with IPR, separating oneself from other services isn't actually required to participate in this new thing. I or anyone else can sell our games any other way that's available in addition to this. In my case, that means that retail and distribution sales are still handled by Key 20, as always. Hell, even membership isn't obligatory - if one day I decide to opt out, all I do is get my books back, collect any funds in the account, and that's it.

6. The fulfiller has full and total authority over which publishers he or she will serve, and how many. Period.

7. And important: full and utter transparency regarding how it's done. The point is that anyone can do it! The software is set up as an installed web forum - like the Forge - and anyone can get an account on it and use it, for the asking.

All of this works really well for me because Key 20 already holds the bulk of my inventory and handles retail and distribution orders. And frankly, it's a good thing that I'll have to modernize, update, and generally overhaul all of my publisher websites to make them enticing places to buy games from, which is long overdue anyway.

"Independently Fulfilling" has begun with Lumpley Games, Night Sky Games, and Adept Press, possibly a couple of other companies. This is not a recruitment post. Do not email or ask to sign on. The whole point is not for anyone or everyone to flock to some specific banner, but rather to make the process available for separate and non-connected use for anyone who wants to do it too. I'll go so far as to suggest that an existing successful community-alliance such as Collective Endeavour, or a possible sub-section of Arkenstone Publishing, might be especially well served by it, but again, that's up to the people involved in those or similar groups and no real business of mine.

So hypothetically, let's say you're a publisher and you want to outsource fulfillment in the simplest possible way. And a few other people feel the same way. And one of you, or someone you know, is willing to devote a certain number of hours, probably at least twice a week, to stuffing books into envelopes and shlepping them to the post office. You all arrive at a financial arrangement which will either work or suck depending on your own professionalism. Then you use Vincent's installation to establish a website which each participant only signs into his or her personal account. The fulfiller reports order status and financial "draws" as he or she goes. If you want, you can set up a group website as a mini-storefront, or you might not.

To be absolutely clear as mud, internet display of who is using a particular fulfiller is still a question. It may be that anyone using any such installation can be displayed with everyone else doing so (and who wants to be displayed) on a given storefront page, regardless of fulfillment person. That's all as might be worked out in the future. Vincent can explain that better.

And that's all. Email Vincent at lumpley@gmail.com to get the practical info.

Best, Ron
edited to set up the links - RE

Eero Tuovinen:
This is certainly exciting, do keep us posted on how this starts working.

On the practical side, as a matter of interest, would you mind discussing explicitly the expense structure of your Meg-centred fulfillment solution? In other words, how much are you planning on paying for her services? What sort accounting will you use to keep track of other expenses which the publisher will have to cover? Will the publishers pay the expenses of travelling to the post office alongside postages and such, or will Meg's pay-for-time paycheck include such implicit expenses, too? Also, I'm interested in any insight on the practical issues of scale logistics - how large stocks is Meg going to be handling, how much outflow are you projecting for, that sort of things. We do our own fulfillment here in Europe, so I'm interested in the practical details, too.

Ron Edwards:
I'm pretty sure that this is open information.

In our case, each publisher pays Meg $50, which we're using only because no one knows what a good starting value will be. We'll find out once the hourly work kicks in; maybe it'll dry up fast or maybe it'll last satisfactorily. There're two dials - the number of publishers used by her (decreasing per-publisher cost) and the number of titles added with more publishers (increasing the time worked) - so it's practically impossible to tell beforehand.

A lot of what you're asking can only be answered by the particular fulfiller, so I'll let Meg take over those. As I understand it, shipping costs are part of the picture too, i.e., that comes out of the fulfiller account because that's the person who pays the post office or whoever. As you can see, this makes his or her job annoying, because even if (if) time is treated equally among publishers, shipping has to be accounted for for each one. (Aargh! Just thinking about this makes me irritable, I hate hate hate fulfillment.)

As for travel expenses, that's something that again, a given fulfiller would or would not charge for, but should be explicit. One publisher I know uses a post office right on her way to work, so doesn't find it inconvenient to fulfill games - if that person were to be a fulfiller for a project like this, I imagine that travel expenses wouldn't come into it at all. Perhaps that's one of the informal criteria people might use when deciding to play such a role in the first place; otherwise, they should be up-front that such costs are involved and expected as recompense from the publishers.

Best, Ron

Ron Edwards:
I just got my first order, which happened to be for Sorcerer.

I got chills. It was like that first time, back in late 1996, when I got an email saying "send me Sorcerer" from my little automatic macro on that one-page site.

I feel like a real publisher again. I hadn't realized how disconnected I'd become from the customers, and how much I'd missed it.

Best, Ron

Ben Lehman:
Hey, Ron:

So I have a friend who would really be absolutely perfect for this sort of thing. At what point is the platform (I'm talking about the web-interface that Vincent is working on) going to be available to me?

Also, if you don't mind disclosing, what is the rate that you're paying Meg, and why?

yrs--
--Ben

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