Finally started a Dogs game!
daftnewt:
Thanks for everyone's replies - I appreciate it!
Vincent wrote:
Quote
I hope that's not true. I invented that rule for Afraid, a Dogs hack that hasn't materialized. I HOPE I didn't write it back into Dogs in the Vineyard. Did I? I don't have a book handy but I'll look it up when I get home - do you happen to have a rule quote or page reference for me?
No, you didn't; I got it from Afraid backed up by the same thread Moreno R. linked to, and somehow over time this got changed in my mind to "This is how Dogs is really supposed to be."
The point, I was thinking, was to have it be an additional temptation to escalate - which it certainly was in the game I ran. "You mean if I escalate to Physical I don't have to See that 14? Okay, I push the old man out of my way!" I kind of liked that. (The old man in question didn't like being pushed and that conflict got a bit ugly.)
I need to think some more if I want to keep that variation or go back to just straight Dogs. I'm mostly concerned about pitfalls I'm too inexperienced to foresee - but then, what's life about, anyway? :)
The question of what're appropriate stakes when characters try to convince each other I'll set before the group. I'm pretty sure what they'll decide.
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