About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 21, 2022, 08:28:58 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13299
Members Latest Member:
-
Jason DAngelo
Most online today:
52
- most online ever:
843
(October 22, 2020, 11:18:00 PM)
The Forge Forums
General Forge Forums
Actual Play
TSOY starting characters and advances
Pages: [
1
]
« previous
next »
Author
Topic: TSOY starting characters and advances (Read 4592 times)
blueflame
Registree
Posts: 2
TSOY starting characters and advances
«
on:
October 25, 2008, 02:30:46 AM »
Please can someone do a breakdown for the starting TSOY characters Violet and Oliphant and how they spent their 5/25 advances? I'm pondering a new TSOY game and it's the first thing I'm having problems getting my head around. I know it should be easy but I've given myself a headache and now I can't see the wood for the tress...:-)
Logged
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: TSOY starting characters and advances
«
Reply #1 on:
October 25, 2008, 07:51:05 AM »
Hi,
the sample characters unfortunately are a bit off.
This is my breakdown:
Violet, 5 Advances:
– 1 to get an additional pool point
– 3 for an additional ability at adept (you have to pay 1 advance for adept, and 2 advances to advance to competent)
– 1 for an additional ability at competent
– 1 for the second key
Yes, that adds up six advances. I'd fix it by setting Violet's Music skill to unskilled.
Oliphant, 5 Advances:
– 2 advances for 2 additional abilities at competent
– 3 advances for three additional secrets
Violet, 25 Advances:
– 4 advances for pools
– 3 advances to advance Spear-Fighting from adept to master
– 6 advances for two additional abilities at adept
– 3 advances for three additional abilities at competent
– 4 advances for the three additional secrets (Secret of Imbuement counts as two secrets)
– 2 advances for the two additional keys
Adds up to 22 advances. I'd fix it by adding 2 points to Vigor and 1 point to Instinct.
Nota Bene: I computed this as if a starting character would get 25 advances, since the spending order of advances is irrelevant for a true-up
Oliphant, 25 Advances:
– 2 advances for pools
– 12 advances for two Abilities at master level
– 2 advances for one Additional ability at adept level
– 4 advances for 4 additional Abilities at competent level
– 6 advances for 6 additional Secrets
– 1 advance for one additional Key
Adds up to 27 Advances. I'd fix this by dropping Theft and reducing Instinct to 2.
Logged
Harald Wagener
The Shadow of Yesterday - in german
–
Solar System - in german
blueflame
Registree
Posts: 2
Re: TSOY starting characters and advances
«
Reply #2 on:
October 26, 2008, 03:57:36 AM »
thank u oliof
I thought they were a bit off with their totals! :-)
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis