renaming The Rustbelt?
Eero Tuovinen:
Rust works for me, it's punchy and evocative. The name doesn't need to directly depict the thematic underpinnings of the game, so that's a non-issue. The important part is that it's interesting enough to pick up, easy to use in practice and makes sense to people who know the game already. I'd rather say that naming the game for the narrative theory you're working under would be pretty foolish. "Protagonists in Trouble" doesn't sound like an appealing game to me at all, regardless of how well it describes so many different games.
Lance D. Allen:
...Thanks a lot Eero. I guess now I'd better go back to the drawing board with my new title logo for "Make Up Stories Together! First Edition"
DWeird:
"Protagonists in trouble"?
Eero, You're mocking me without even trying to, it seems. :D
Anyway - the both of my posts are best seen as a reaction to Marshall's last post over at the latest playtest thread ( http://www.indie-rpgs.com/forum/index.php?topic=26670.30 ) where he suggested the change of name - "The Rust Age" - and provided a rationale of "setting is important" for it. My point wasn't that you could easily generate names by having them describe the main events/processes of play the same way a, say, definition would. Though you could definitelly read what I wrote like that, so my bad. Instead, it's more like... what the name invokes. For instance... "Bloody Hatchets" is clearly a game about the taking of lives in the messiest way possible, even though there could be no hatchet bloodying at all (you could probably use a large hammer or maybe a nailfile). Now, it could instead be a game about the everyday lives of grocers... But who would expect that, really?
Anyhoo. Of all the names pitched up to now, I like "Rust" due to sheer simplicity - plus, it sounds nice when I say it in my head. But, without knowledge of the game I already have, from the name alone, I'd think that the game is some sort of steampunk thing where I get to graft an oversized pair of rusted scissors on my arm, or maybe a game where you piece together mechs from parts found in a scrapheap, and then fight to be king of said, or something.
To my, what's still lacking in the name is some way of saying that there's life in this game, and that it's being twisted, oppressed, tested. I mean, "Rust" does invoke these sort of changes - stuff decaying, becoming all brittle and a little unpleasant to touch, eventually breaking down... But about things, not people!
Lance D. Allen:
To be quite honest, I'm sad that you're changing the name, Marshall.
I actually did think you were referring to the actual region called the Rustbelt, in some future time when the Rust had taken over... and that didn't bother me. So the Rust has taken over in the Rustbelt, and elsewhere.. So I can play anywhere. Maybe it started there, maybe it didn't. Point is, everywhere is the Rustbelt now.
Also, I have this thing where I don't like it when up and coming games change cool names. Aisling became Crux, and now The Rustbelt may become Rust. Your call, sounds like you've got a legitimate reason, but I just don't like it.
Marshall Burns:
DWeird,
Yeah, I totally get your point. But, for me, that's not really what draws me to a game. Which is relevant because I made this game for me just as much as for anyone else (if not moreso). The first thing I look for in a game is an aesthetic that I can sink my teeth into. After that, I look for mechanics that support that aesthetic, especially in clever ways. Everything else is, to me, subordinate to that. I want a title that catches my eye aesthetically, not conceptually. And I have a thing for rust and things that are falling apart.
Quote from: DWeird on November 02, 2008, 12:01:47 PM
Anyhoo. Of all the names pitched up to now, I like "Rust" due to sheer simplicity - plus, it sounds nice when I say it in my head. But, without knowledge of the game I already have, from the name alone, I'd think that the game is some sort of steampunk thing where I get to graft an oversized pair of rusted scissors on my arm, or maybe a game where you piece together mechs from parts found in a scrapheap, and then fight to be king of said, or something.
Let's not forget that there's also a picture on the cover, not just a title :)
Quote from: DWeird on November 01, 2008, 08:47:00 AM
(though I *am* having some troubles with the complete lack of tidbits of "wild west" culture in my game.
I would really really really like it if you could find a way to elaborate on that, dissect it a bit, and so on (perhaps in another thread, here in the BtW forum). Because I have a sense of this game as being distinctly American somehow, although I have yet to be able to put it into any sort of words how or why.
Lance,
Wow, that's a curveball. Only thing is, I don't know much about the real Rustbelt, and the thought of actually using it as the basis kinda makes me itch. Because I don't know much about it, and I don't feel qualified to play around with it.
-Marshall
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