Started by visioNationstudios, October 31, 2008, 10:36:17 AM
Quote from: visioNationstudios on October 31, 2008, 10:36:17 AMThis got me thinking on two separate subjects. Rather than discuss both, I'll split my own thought process and start a new thread on the "new idea". However, here, I'd like to find out what the deal is with the current marketing schemes for indie products/publishers. Is it simply the fact that the methodology is the same because it works well? Or does it more have to do with publishers getting set in their ways and not looking for better ways to go about it?I'm looking for discussion from any/all sides here. Just curious about an area that my own company is struggling through, and one that looks to have (at least somewhat) been pushed aside recently, but seems to be one of the most vital aspects to surviving and thriving as an indie publisher.
QuoteWhat appears to have happened recently is that "social proof" of your personal status amongst designers has become an important factor in getting your game into the public eye.
Quote from: visioNationstudios on November 04, 2008, 12:25:00 AMSimon,Thank you for the honest assessment and advice. I can answer a few of your questions. Yes, I've sent comp copies to the RPGNow reviewers (2 or 3 times in the last year), and have had no takers on actually reviewing the product.