[Rustbelt] Changing setting

<< < (3/3)

Lance D. Allen:
That IS a powerful quote. I can see it being used for many games, many scenarios.

From what I've read about The Rustbelt, and my one time playing, it definitely fits the theme of the "classic" setting. It's not setting specific at all, in fact.. It's thematic. I think it might even fall under Big-P Premise that Ron talks about. It's a question that's asked, then answered through play.

DWeird:
Right! There's no denying that it fits the original theme of the Rustbelt perfectly.

The difference is that in my version of the setting, that question isn't just something that happens to be answered during play, the question is posed in the actual setting, by the people and situations there. The dry and boring interrogator who gets that little glint of curiosity (not malice!) in his eye when he gets to find out who of your loved ones you would abandon first... The scientist who will cut you up and expect you to comment on your experiences throughout... The snitch who betrays his family, his friends, everything and anything, just to avoid "being interesting." Etcetera.

Marshall's Rust is screwing with you because it can - it's lazily playing cat and mouse.
My roaches are screwing with you because they want to find out who you are - it's dissecting you.

This is somewhat different from my original intentions, but I feel that whatever I had sketched out before - the brute force of corruption applied, its application to those who step outside the line - would be reproduced perfectly (and then some!) by this. And made meaningful. All that shit - it has a goddamned principle... A human principle. I mean - that's what we're trying to find out with this game, right? It could actually be us there, doing those things. It could be me! Which makes it so, so scary to me. Which makes it so, so awesome. Which makes it so, so scary.

And so on.

Marshall Burns:
Quote from: DWeird on November 08, 2008, 02:18:37 AM

It could actually be us there, doing those things. It could be me! Which makes it so, so scary to me. Which makes it so, so awesome. Which makes it so, so scary.


You can't see it, but I'm grinning in a slightly creepy way right now.

Navigation

[0] Message Index

[*] Previous page