Sorcerer: The Book That Rewrites Itself While You Sleep
Ron Edwards:
Jesse - we are not disagreeing. You are correct that you use that table after halving the penalties; stay with that. Don't create a confusion based on semantics of "when the fight is over." In play, that is a pretty easy thing; it means that point in the stated fiction which corresponds to the fight being over. It means that no one is attacking anyone any more. There is no reason to add more complications by talking about "when the threat leaves."
Frank, see page 109, in the Recovery from Damage section.
There are two damage tables in the game. One of them, described in an earlier section, is used during combat, in which you look at the total penalties regardless of type, to see what the character feels like at that moment in combat. The other is the one Jesse is talking about, used after combat is over, which only utilizes lasting penalties after they are halved.
Frank, if you weren't halving this damage, now you know why some characters in an earlier game of yours seemed like they could cut through whole crowds of people so easily. I didn't catch onto that because the demon ability was Special Damage - lethal enough, yes, but without that halving rule, it'd be ridiculous.
Best, Ron
jburneko:
Okay.
I guess I misread your previous post.
Jesse
Peter Nordstrand:
Aha! But did you really misread it or dit it rewrite itself when you weren't looking?
Navigation
[0] Message Index
[*] Previous page