[DitV] Shooting UFOs and escalations
Paul T:
David,
Hey, I don't know. That seems pretty clear-cut to me! Blocking the doorway is definitely Physical. You're using your body to change the situation in such a way that you're more likely to get what you want, and your opponent can't ignre it, which makes it a Raise.
But you're not actually trying to hurt your opponent, are you? So it doesn't make sense to call it Fighting.
Imprisonment has nothing to do with it: you can talk someone into imprisonment ("sign here"), you can push someone into a jail cell (physically), but, if they start fightin', then you ain't getting them imprisoned without fightin' back.
Paul T:
Oh, hey:
I could "I trip him" being a borderline case.
In that case, it seems in the Dogs spirit to let the player making the Raise decide. If it's only physical, you'll do d6 fallout if the other guy falls for it. If you want to take it Fighting, though, you'll get the extra dice and higher fallout--which do you choose?
I bet that, in play, it'll be obvious pretty much every time.
lumpley:
Paul: yes! As GM, if it's not perfectly obvious I always ask the player making the raise. I even ask occasionally when it IS perfectly obvious, just to confirm.
-Vincent
David Artman:
Yeah, OK, maybe not so tricky--I guess I was imagining me blocking door and him running into me ("prevent him from leaving") and, thus, we're in contact and there's some overbearing attempt and so forth.
But Vincent's reply is the Gold Standard: let the player decide the fallout they want to do, and let that drive escalation. That's where the mechanical rubber meets the road, regardless of subtleties of narration leading up to escalation (or not).
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