[Dead of Night] Nice Mr. Fitzgerald

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Ron Edwards:
I just re-read Eero's "Hair" thread (see my first post for link), and glory be, he always spent Tension against the players' rolls too. I guess we were both inclined the same way, despite the default rule that permits it to be spent either for or against.

It'd be interesting to customize that aspect of Tension spending in one of either directions:
- always against the player in a fight, but for the player out of a fight
- vice versa

Best, Ron

Callan S.:
Hi Ron,

It took me awhile to get an idea of what you were describing, I think because the horror movies I know of (which isn't alot, I don't really pursue them) usually do an escapist sort of horror (with the blood and gore level ramped up to compensate for that). The sort of 'close to home' horror your describing I just haven't really seen in general. Maybe its a form of art that, given commercial circumstances, will be nurtured more in the roleplaying medium than anywhere else?

But...I'll say I am reluctant to talk about the following because I 'get' the art to a degree. But I'm noting that reluctance in itself, for future reference.
Quote from: Ron Edwards on November 17, 2008, 10:28:37 PM

Technically, doing damage (using the Assault score) by saying "boo" isn't something that character is capable of by the rules, if it came right out of nowhere or were part of the ordinary-if-evil course of actions he'd conduct casually. However, with Tension racked up to 20+ (well past the threshold which allows, even requires surreal descriptions), with the history between the two characters (as Mrs. Florin had made the awful mistake of trying to engage and challenge him on a moral, community plane), and with the point-by-point history of accumulating physical and psychological damage he'd done to her which placed her at 0 Survival Points,* it was exactly the way to kill her, with color & rules & in-game fiction all firing at once.
He's not technically capable of doing damage with it? Is there a rule somewhere where the GM can decide it does damage? Like either in general, or when there's a high tension? If that's the case, cool - no worries. That relies on more sympathy structure, but I don't see any problems raised by that and it's all fully answered.

Otherwise...she isn't dead. I hate to say it because I get the story building up (or atleast partly getting it, given I wasn't there) and see that as a really strong fictional outcome that I don't want to naysay against. But without some way of making her dead by the rules, you've obviously skipped the rules.

Hoping it's just there's some GM rule on damage and this isn't applicable and we can move quickly on...

Ron Edwards:
Nah man, you're misunderstanding me. Everyone has an Assault score; use it successfully, and the other guy's damaged. He used Assault, so it's all cool by the rules.

What I was talking about was the in-game method. If Tension = 4 or something, and since he's in the scene, ambient Tension would be amped up to 9, then if I had Mr. Fitzgerald use Assault, I'd still be constrained to have it be relatively non-horrific. A brass candlestick, perhaps. A ditch dug across her walking-path, then loosely filled in. If he wanted to do something non-mundane when Tension is still relatively low, then he's (I'm) constrained to use his Evil Eye ability, or spend a Survival Point to use his Sorcery ability.

However, at the time of that scene, Tension had topped 20, which is insanely high for this game; 15 is the signal to wrap up the story. I've never seen it rack up so high in previous play. In those conditions, I was equally constrained to blow off the top with arcane, scary, witchy, hellish stuff. Hence the "boo."

Contrary to your perception, I was following the rules very, very closely, especially in terms of what sort of descriptions were utilized for every damage-inflicting circumstance. What I've described illustrates one way the rules work so well.

Best, Ron

Eero Tuovinen:
We played a game of Dead of Night a week ago in Oulu ("Hair II", incidentally; I'll compose an actual play post when I have time), and I again spent Tension only against the players.

My point about this, though, is that the reason I spent against players both times I've played DoN was that it was the genre-appropriate choice. I don't know if it'd be very common, but I could well imagine spending for the players as well, just like the rules tell you to. Perhaps the game should be somehow different from how Hair runs to make that a sensible choice - violence is so rare in this brand of slasher flick that when it hits, it has to hit reliably and hard. Mike Montgren never misses.

Callan S.:
Hi Ron,

Ah, now I get what you were conveying in terms of mundane damage with assault. Also for some reason my eyes kept skipping over '(using the Assault score)' in "Technically, doing damage (using the Assault score) by saying "boo" isn't...etc, etc' or I might have already guessed that. Dang!

Though I'm inclined to think rather than showing how it fit within the rules and color, your more celebrating how it fits within the rules and color. To me the terms 'assault' or 'mundane' ask for sympathy to the users cause rather than strictly define anything. But as I understand the sympathy those words ask for and with the actual play you described, your build up not only fit snugly into them snugly, but came to a powerful conclusion within those words. If those rules called 'assault' can do damage and can be applied at this point, then they can do damage. However, you didn't just activate that rule - the narrative was in sync with its activation. And I wouldn't say that's just following procedure here. In this game that's actually a cause for some celebration. Just being pedantic in adding that - doesn't impact on anything here.

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