Using Poker Cards vs Dice

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cra2:

I saw this post about using Poker Cards instead of dice.
http://www.indie-rpgs.com/forum/index.php?topic=26195.msg251157#msg251157

Has anyone else experimented with that?


Paul T:
Here's my shot at it. I think I've managed to capture all the mechanical features of Dogs resolution:

http://wiki.rpg.net/index.php/Dogs_with_Cards

I'd love some feedback on it!


Paul

cra2:
awesome.
I'm checking it out now.

Every time I think about matching or beating the card to defend, I can't help but think of the game Duell by Reiner Knizia.
(http://www.boardgamegeek.com/game/9735)

cra2:
Paul, if you're still around, was wondering if you ever got around to play-testing your creation.
Or if anyone else has, for that matter.

Quote from: Paul T on November 21, 2008, 01:32:45 PM

Here's my shot at it. I think I've managed to capture all the mechanical features of Dogs resolution:

http://wiki.rpg.net/index.php/Dogs_with_Cards

I'd love some feedback on it!

Paul

Paul T:
Hello,

I haven't playtested the rules "full-on", in an actual game, sadly. But I have run a large number of single conflicts, and they worked very well.

The only thing I would consider changing is how "troublesome" traits work. It's possible that they need to be "troublesome" more consistently. If that's the case, you can take another deck of cards and pull all the cards that are higher than an 8 (9, 10, J, Q, K). That becomes the "troublesome deck", from where you draw for those traits. But so far I'm not convinced it's necessary--the rules seem to work OK as written.

Please let me know if you get a chance to give it a shot.

Cheers,


Paul

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