[3:16] Semi-Captain, Lt.-Captain, almost-Captain on deck, sir!
Tim C Koppang:
Ron,
I obviously can't speak with the authority of Gregor, but re-reading the rules, I don't see anything the requires the GM to stick with his pre-alloted spread of threat tokens. The rules even specifically mention being able to vary the threat token allotment on the fly depending on how the PCs decide to tackle the mission. (See pg. 29.) So if the PCs decide the split up, I'd say that GM has the freedom to re-assign his remaining threat tokens as he sees fit.
Eero Tuovinen:
I'd have to go with Tim here, it never came to my mind that the encounter pacing should be fixed in advance. To the contrary, I use the freedom in this regard to increase the challenge for the characters by choosing the strategically optimal encounter sizes each time. Or, should the players make some effort towards choosing their own battles, I let those efforts determine whether they get a large or small encounter next.
Ron Edwards:
Eero, the rules do in fact require pre-allocating the Threat Tokens for encounters. Telling me that you don't do this doesn't answer my question. Also, your comment actually doesn't agree with Tim's post, but rather with Lance's. I appreciate the insight that others tend to waive this rule, but again, it's not what I'm asking.
Tim, I see what you're saying and it answers my question.
Best, Ron
Gregor Hutton:
Oh, I see your point now, Ron. What Tim says seems fine to me. Thanks Tim.
I have a rough plan for planets, but I hold the encounter ideas lightly and amend the tokens as I see fit based on the fiction. If the PCs investigate cautiously then I only push one or two Tokens forward (even if I had pencilled in for more before the start). I sometimes put in extra encounters of only a few Threat Tokens if it fits the story (I guess that's how I read "Future Encounters" at the bottom of p. 28 and the "Role-playing and Rolling "stuff on p. 30.)
When running it at some recent cons I must admit that I have ended up doing what Lance does.
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