Started by Ron Edwards, November 22, 2008, 11:23:44 AM
Quote from: Ron Edwards on November 22, 2008, 11:23:44 AMConsidering the new rank issues, we've entered the phase of play described in the text as "It's not about the missions." Actually, the missions are involved, because creating them is turning into an in-play process. I can see now that my job as GM will finally include prep, which has definitely not been the case so far, including making up a traditional stable of active NPCs. I should probably even start considering how many high-brass characters there are. Off-mission play is not going to be just about briefing the grunts any more. I've tossed in some details, but now it's time actually to think about things like sections and regions of the fleet, past actions and relationships of different high-ranking officers, the extent to which the commander of 3:16 is in contact with the Terran fleet in general (and in fact with Terra command itself), and more.
Quote from: Ron Edwards on November 22, 2008, 11:23:44 AMThe drop pod saved their ass big-time, giving them a free ambush, although the circumstances of the terrain didn't let them take their spiffy new APC, or to disclose, actually, the players simply forgot to use it.
Quote from: Ron Edwards on November 22, 2008, 11:23:44 AMAs a final minor detail, I'm also thinking that we should take some more time with the missions, really get into the color and feel for each planet. I should think about providing more opportunities to interact with the aliens when dialogue might be possible, and to have a few more NFA rolls. So far, we've never been stuck for details or imagery, and I think each planet has been very vivid, but it's been so much fun with just a little bit that I want to extend it more.
Quote from: GreatWolf on November 24, 2008, 04:00:36 PMBased on my recollection, this is an area that the game doesn't spell out very well, plus it fits into my current interest in emergent campaigns. So, I'm curious to see how you will do it.