Pantheon and Universalis (split)
Lord Goon:
Have you ever tried PANTHEON?
Ron Edwards:
The above post was split from Universalis-like game mechanic, a thread well over a year old. Please start new threads rather than resurrecting old ones; it's perfectly all right to follow up on old topics and link to them like I did for you here.
I've played Pantheon, and I think you're bringing up a very relevant comparison. Yes, there's a big difference between making stuff happen to characters and having your character do something, which as I recall, was actually a problem for us with that game. At least for our group, the mechanics became mainly about fighting over story-control and less about rolling the story-in-progress down the road.
I'll definitely say that I didn't try every scenario nor did I try to see, through play, whether a better experience might be had, so my aim here isn't to pan the game. So it'd be very interesting, as well as a strong basis to compare with Universalis, to know about your experience with it.
Best, Ron
Lord Goon:
Your point about PANTHEON is well-taken. I anticipated this problem when I introduced it to some non-gamers; What I told them was that part of the point of play was to get the biggest "collective"score as well as a better score for your PC relative to other participants in a given session. This seemed to help a bit.
I think Pantheon is maybe unique amongst RPGs in that this very small tweak in the mechanics makes it best suited for "tournament"-style play. I've been angling for a gig teaching an interactive writing course in an MFA program, and I think it's be ideally suited for this sort of environment. It'd be a good exercise to have students come up with score sheets for their own original scenarios.
Like the website, by the way! A terrific resource - just discovered it recently.
Ron Edwards:
That's an interesting tweak. Um, bear with me, because I know I've already split your post, and now I'm going to suggest another forum shift. I think we ought to move this thread to Actual Play, and really dig into what happened with that Pantheon game. I still have my book, and it'd be great to learn more about how to make the game fly after basically setting it aside with little hope.
OK with you? To move the thread and focus on that topic? The alternative is to let this thread stop (it's not really a First Thoughts topic) and you can pick up with posting something else any way you like.
Best, Ron
Lord Goon:
Ron - shift away! I don't know how much insight I really have to offer, though, since the game was with non-gamers and I made up the rules tweak on the fly. But I have been thinking abut using Pantheon again in a teaching context, so I'd love to chat more about it.
best,
Mark
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